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Full Version: Looking for a new style
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Perhaps for pokemon (mostly), RPG's, ect... The general purpose isn't clear yet, but I felt like making something to base most of my stuff on these type of games.

So far, this

[Image: PhotobucketUpld-185.png]
Has some pokemon and FF style in there, no outline, top lightsource, and bald guy is base to edit.

Planning to make it 8-directional, walking and running, for now.
Need C&C to continue
here this site should have a few styles to try:


http://www.spriters-resource.com
Wow, good job being an ass, Raytheon.
It's a legitimate question. It's not even a request, the guy's asking for suggestions, ffs.

Smash, what's wrong with what you have now?
i only read the title okay.
C+C


both legs are too straight and hiros legs bend and warp very weird ways
arms are a bit too short and too straight make them hang loosely.

if you wanna find a new style i recommend trying something similar to disgaea or something
should stop using the FFT palette and actually use your own colors, for a start.

as scary as that might sound.
Back

You guys must get your share of noob sires a little too often here on this site.. It explains the general mood of your posts


Anyway..
(06-04-2009, 06:07 AM)Gym Leader Raytheon Wrote: [ -> ]i only read the title okay.
C+C


both legs are too straight and hiros legs bend and warp very weird ways
arms are a bit too short and too straight make them hang loosely.

if you wanna find a new style i recommend trying something similar to disgaea or something

[Image: Gold1.gif]
Down walking animation done, and some improvements
Hair movement?
Looks really smooth though.
Really dig that walking animation
(06-10-2009, 09:08 PM)Mr. Buttbutt Wrote: [ -> ]Hair movement?
Looks really smooth though.

Pretty much totally agree.
thread title says "looking for a new style".

i would ditch that pocket movement. its quite redundant since the thing is meant to be a pocket, not a bag. it doesnt have the mass nor the character moves his hips enought to show that movement. also, the character is quite stiff to be honest, the torso isnt really showing the feedback produced by the legs but rather feels more as if it was a piston.

not to mention the knee-bendingless movement its basically the way FFT characters are animated.

Smilewhite<- used to up the mood of the post
The head's pespective seems to be off. You shold make the eyes look down (forward) to match the rest of the body.
Seems as if he doesn't pick his feet up as he walks, more like they're sliding. Nice and smooth, though. Keep it up.
(06-11-2009, 10:37 AM)DigiTamer Metaru Wrote: [ -> ]not to mention the knee-bendingless movement its basically the way FFT characters are animated.
Fuck.

That's actually the reason I've been doing all this stuff, to get out of the fft style.. Not yet, it seems. :p


Anyways, awesome crits so far, I might get back to this soon
looking foward to see a character thats not a port to the FFT style.