Hey, that's everything (ignoring an abstract icon, but that's not as necessary)!
Up reps for everyone that helped~
Oh and also:
Sexy~
(06-10-2009, 10:30 AM)GrooveMan.exe Wrote: [ -> ]Holy shit Devicho you're always awesome. =000
Thanks a bunch.
No problem, just glad you like them! :>
Thanks for the +rep, too!
Just wondering, but waht are you going to use these for, grooveman?
A cardgame project.
I whipped this up with the new icons you guys assisted me with.
Snazzy, huh?
looks extremely generic :/
Good design sensibilities account for ease of reading and clarity. I could make it extremely post-modern, but that would make it hard to read, and harder for people who are familiar with staple card design sensibilities (Which game doesn't matter - they all use the same or similar layout format) to adjust to something different. Even without knowing the rules, it's fairly clear how the card works.
I don't believe in 'different for the sake of being different'.
Too many gradients show little design skill imo.
Remove some of the gradients and texture effects. Chop off some of the bottom, and make it all a little smaller except the icon - the icon looks awkwardly floaty on the card.
A solid colour with a watermark on it would look at lot better than a gray gradient imo.
Ahh, you're such a buzzkill. :V
I still have the pdf (and I keep changing the design anyway), so I'll see about removing the gradient. The brushed steel texture stays though (but probably less pronounced). I can't do much about the card dimensions.
Ignoring the fact that the borders need smoothing again, is this any better?
vectorize our icons.
as in do it so they wouldnt look so out of place.
I don't have illustrator and I'm rather ham-handed, so that potentially won't end well (I would've drawn them myself if I had the confidence in it not looking awful D=).
save the icons as BMP, resize them to a secent size (4x)
upload to online vectorizing tool.
adjust
download
???
profit
There are online vectorising tools? Well I be damned.