06-17-2009, 08:01 PM
Hi, all. My name is Zero Kirby, and, uh, this is my fangame.
It's a Mario fangame (as if that weren't obvious), and my third Mario platformer that I've made, so, yeah. Engine has been in production for... a year and a half, so, yeah.
Here's an engine demo for you guys. (Vista users, use a converter that MFGG so wonderfully is able to provide here.)
http://www.sendspace.com/file/7youau
----- CONTROLS -----
Arrows: Move/Duck/Climb
A: Jump/Swim
S: Run
Spin Jump
The following are a buncha screenies I took of my game. (Click on 'em!)
Beginning of the intro level. There's no timer for this level, to ease players into the game.
I finally made a good brick block break animation.
Particle effects for coin collection. Works, if used in moderation.
Got some climbing action going on here. You can go up, down, side-to-side, and jump off.
Spin jump comes into play, to break these blocks here.
Goomba go squish
A piece of health missing. Also, Koopas get knocked into their shells...
... can be shot into other enemies...
... and then spin jumped on to defeat. Note another chunk missing of the health meter.
Oh, boy, water.
Translucent and animated! There's no water surface object; it's all the same object repeated.
Wait, something seems off here. Is that an... air meter?
If you run low on air, jumping out restores it completely.
It's a bit aesthetically bland but that'll be fixed later.
The plot is still being made, but I can guarantee that it doesn't involve Bowser kidnapping Peach. In fact, I don't think they're in the game at all so far... so then who do you fight? That's a little secret for now.
So, yeah. I'll eventually have an engine test up sometime soon, with just a basic test level with enemies, some water and other things.
Yeah. Feel free to comment in the meantime.
It's a Mario fangame (as if that weren't obvious), and my third Mario platformer that I've made, so, yeah. Engine has been in production for... a year and a half, so, yeah.
Here's an engine demo for you guys. (Vista users, use a converter that MFGG so wonderfully is able to provide here.)
http://www.sendspace.com/file/7youau
----- CONTROLS -----
Arrows: Move/Duck/Climb
A: Jump/Swim
S: Run
Spin Jump
The following are a buncha screenies I took of my game. (Click on 'em!)
Beginning of the intro level. There's no timer for this level, to ease players into the game.
I finally made a good brick block break animation.
Particle effects for coin collection. Works, if used in moderation.
Got some climbing action going on here. You can go up, down, side-to-side, and jump off.
Spin jump comes into play, to break these blocks here.
Goomba go squish
A piece of health missing. Also, Koopas get knocked into their shells...
... can be shot into other enemies...
... and then spin jumped on to defeat. Note another chunk missing of the health meter.
Oh, boy, water.
Translucent and animated! There's no water surface object; it's all the same object repeated.
Wait, something seems off here. Is that an... air meter?
If you run low on air, jumping out restores it completely.
It's a bit aesthetically bland but that'll be fixed later.
The plot is still being made, but I can guarantee that it doesn't involve Bowser kidnapping Peach. In fact, I don't think they're in the game at all so far... so then who do you fight? That's a little secret for now.
So, yeah. I'll eventually have an engine test up sometime soon, with just a basic test level with enemies, some water and other things.
Yeah. Feel free to comment in the meantime.