Map-time, it's the Nanza Barrier:
http://img401.imageshack.us/img401/6671/...barrie.png
http://img39.imageshack.us/img39/6671/lu...barrie.png
Next ones are Burg (Inner, Outer), Saith (Inner, Outer, Harbour), & Meribia (Inner, City, Black Rose Street, Mel's Castle, Mel's Arena, Harbour).
Dungeons = Tilesets instead of maps due to fogs & light effects. But I think the two forests from Calidor Island will be fine (Old Hag's Forest, Weird Forest).
Two new sheets, both indoors:
http://img41.imageshack.us/img41/102/lun...iainne.png
http://img27.imageshack.us/img27/1710/lu...nasshr.png
Even without Black Rose Street, Meribia is the biggest city I've meet so far.
Btw, Meribia, Burg & Saith outdoors are kicked from the list (too uninteresting for me and too much annoying water animations), but I think I will expand the Meribia building sheet with the ones from the harbour.
Only Vane, Magic Guild, Burg & Saith Inner left, then I will continue with playing the game (and I WANT to play it, too much ripping work around here xD).
How awesome. I love the Lunar saga. Keep up the incredible work. You deserve a reward!
Ok, I have almost everything saved up to now. My main question is this; can you remove the characters from the backgrounds?
Also, whenever you're ready to do those screenshots and section icon, I'm ready.
Tonberry2k Wrote:can you remove the characters from the backgrounds?
A few sheets are just for showing the progress (face pictures, chars) and another few sheets are useless because I already make a better rip. As stated, after I finish the game (I am nearly at the end on disc2), I will make a post with all submittable stuff + icons + section sheet (because I want to make it in a row, I'm not a big fan of icon making).
Additionally, a few sheets will be updated because there are a few new areas to visit (due to storyline), for example Reza (thief bazaar) & Iluk (gate to Iluk Field).
I meant the maps. A lot of the maps still have sprites on them of characters or treasure chests.
The chars are not moving and not going away, a few ones are impossible to replace with normal tiles (Pao -> webster, Iluk -> guy in front of the machine and so on). And another ones have a weird shadow behind them, I could'nt choose which tile to replace.
I will try to get rid of most of them in the final post, but in fact all essential tiles are visible, rest is a bunch of retakes.
Hm...
I heard that a png-file gets after resaving slightly darker, but I checked my original screenshot and it was ok. The pallet of the tilesets in PSX-VRAM seems to be another one, really weird.
Good thing I never used tiles from that for replacements.
*cleans up sheets and deletes NPCs*