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@Kinanza, Waddle Dee is looking really good. Though it is rather odd how his hat stays exactly the same, even when he turns.

@Gorsal, yeah, I'm getting an "image not found," too.
(07-26-2009, 06:17 AM)Kinanza Wrote: [ -> ][Image: sailor78000.PNG]
Ayep.

imo you should work with waddle dee a while before you get stuff done on travis. it'll be good practice and travis isn't going as well right now.
Is Nook better now?
[Image: 87749834.png]
And he's gonna be a playable. I might post some move set ideas later.
Uh...you forgot that Nayru/Din are a single playable character like Zelda/Sheik.

EDIT: Whoops! I see that you've got them on Farore's sheet. But from the diagram I'm looking at, they cycle? I thought Din and Nayru were playable, but Farore was an AT.
@Boo: Oh, yeah, that was before I decided to make Farore an AT. I was toying with the idea of making all three of them sorta of like Pokemon Trainer. I just never bothered to remove the image. So who's making Nayru/Din? I can just add them without knowing who's going to be working on them.

@A.J.: The nose is better, but maybe shrink his head down a pixel on the bottom. Serving from memory, Nook's head is more oval-ish than round.
[Image: 11338597.png]
Could We replace pichu whith pichu bros. ( Based off the Heart Gold and Soul Silver events.)
Well, I won't make Nayru and Din ENTIRELY, but I've made Nayru a better stance.

[Image: smashnayru.png]

However, I like Din's pose, it's very fitting, and she could totally pull it off. She should probably just bob up and down on that one leg for her idle animation. As for Nayru...well I dunno, maybe something like Farore's.

Oh hey, where's that old topic? I put their movesets in there, and I've forgotten.
New Nook head is on the right. Is it any better now? Anything else to fix before I decide to continue?
[Image: 15664453.png]
@ AJ
His feet seem a bit round to me, as if he has no back heel.
(07-26-2009, 12:52 PM)The Crow Wrote: [ -> ]@ AJ
His feet seem a bit round to me, as if he has no back heel.

Well remember, in Animal Crossing, his feet are nothing, but little pegs.
Nayru's Moves

Forward B: Sound Shock: Nayru pulls out the Harp of Ages and gives it a quick strum, sending out a quick soundwave that on contact, "disables" the other player like Mewtwo's Down B
B: Nayru's Love: Same as Zelda's, but the spinning crystals have a longer reach.
Up B: Time Warp: Nayru dissapears and reapears in a different area. The direction is influenced by the control stick. Any contact with other players will put them in slow motion for a very short time.
Down B: Oracle Switch: Nayru will dissapear and Din will take her place.
Final Smash: Time Stop: Nayru raises her hand into the air and all players are halted for 10 seconds. During this time, Nayru is free to roam and smack the other players. After it stops, all hit players will fly according to the last hit Nayru put on them.
Smash forward: Harp Slice: Nayru will pull out the Harp of Ages and use the decoration on top to slash at an opponent
Smash Down: Sound blast: Nayru will strum the Harp of Ages hard, sending out a shockwave that runs along the ground.
Smash Up: Time Shock: Nayru will hold up her hand creating a small vortex above it that lasts about 3 seconds, sucking in and shocking anything nearby.

All the other moves are for you to decide.

Din's Moveset:
B: Fire Twirl: Din spins in place with her hands on fire.
Forward B: Season Stream: Din holds the Rod of Seasons in front of her, creating one of four streams: A stream of ice, a stream of waves which put flowers on opponent's heads, a stream of fire, and a stream of wind. Wind does no damage, but blasts the opponent back, and has farthest reach. This lasts while the button is held, but it will diminish over time.
Up B: Fire Dance: Din will leap up into the air twiling, creating an explosion when the move begins.
Down B: Oracle Switch: Din will dissappear and Nayru will take her place.
Final Smash: Din's Fire: Din will thrust her hand in the air, creating an orb of fire that constantly expands for 5 seconds. There are blast box explosions in the center which do no damage to Din.
Smash forward: Season Blast: Din shoots a burst of ice, flower inducing bubble, fire, or wind from her hand. Wind does no damage, but knocks the opponent back the farthest.
Smash Down: Din pounds her fist into the ground, creating two pillars, one on either side of her, made either ice, thorns, fire, or wind. Again, wind does no damage, but is a heavy hit.
Smash up: Flaming Scissor Kick: Din stands on her hands and claps her feet together, creating a burst of fire.
(07-26-2009, 10:01 AM)Sploder Wrote: [ -> ]@Gorsal, yeah, I'm getting an "image not found," too.

....shit

I'll try again later, Imageshack is unavailable now.
(07-26-2009, 12:14 PM)blah475 Wrote: [ -> ][Image: 11338597.png]
Could We replace pichu whith pichu bros. ( Based off the Heart Gold and Soul Silver events.)

No.
(07-26-2009, 10:51 AM)A.J. Nitro Wrote: [ -> ]Is Nook better now?
[Image: 87749834.png]
And he's gonna be a playable. I might post some move set ideas later.

For some move ideas he should the most important items in the world,
Axe, Shovel, Slingshot, Net, Fishing rod, watering can, and bells LOSTA BELLS And some furniture too I suppose.
I just fixed a few mistakes. I think he's better now. And some attacks I had in mind where using bells as his standard some how since he's the pimp of Animal Crossing.
[Image: 99342899.png]
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