04-01-2010, 07:36 AM
Are you doing much structuring for these? The feet and hands look kind of half-assed. Study them! Do a few pages that are just filled with hands in different poses and at different angles, and then another few pages of feet.
It's better to draw from real life, and hey, you have your own hands and feet to draw from: awesome. But you can also check out the Deviantart Stock Gallery. Just search for feet or hands and browse through stock images.
I'll warn you now though, about three quarters of the stuff that comes up for "feet" is foot fetish shit. It's not actual porn but it's still pretty squicky, and you'll probably have to dig a bit before you find anything to draw from. So again, I suggest you just go for real life anyway.
Also again keep an eye on your shading. Your lightsources in these seem more consistent, so that's a step in the right direction, but they're still shaded as though they're flat figures, with the possible exception of the face on the AbuelaDigital guy.
I don't want to give you too many things to think about at once, not to be patronising, but you're still very much a beginner and you shouldn't be trying to run before you can walk. Again I'm going to suggest you do way more stuff with a good old-fashioned pencil and paper and work on your shading. Your best bet is to do some figure drawing and some still life drawings in pencil or charcoal or a similar dry medium and really, really focus on getting believable tone and making your images appear 3D.
I'm whipping out the Paint-O-Vision to show you what I mean:
On the left is pretty much how you are shading. It looks like a button.
On the right is.. something like how you should be shading. It looks more like a ball with a rounded surface.
Do not use the above as reference or try to guess how to shade your forms based on my appalling MS Paint diagram. If you do I will know, and I will kill you. Go do observational drawing right now. RIGHT. NOW. Look at how light and shadow actually behave on 3d objects.
About observational drawings:
Look for solid geometric shapes to draw. Good things to start off with are soccer balls, fruit, coffee cups, empty toilet paper tubes, guitar amps, anything with a shape that is reasonably easy to describe with simple 3d shapes.
My method when doing observational drawings of this kind is to block out the basic shape in a coloured pencil (I personally use light blue), and then build up tone with conventional drawing pencils. Make sure to use a variety of pencils with different hardnesses to get convincing tone. If you don't have different pencils, get some. Most hobby or art stores will have "sketching sets", comprising of a set of pencils with different hardnesses.
Don't outline the form, think 100% tonally. Are there lines around objects in real life? No. So during these studies, do not draw them.
Also, really think about how you shade. If you are shading a curved surface, don't shade with straight lines. Curve your lines around the object.
Sometimes it helps to shade the whole form in one solid midtone so you have something to build on, then build up shadows with darker pencils, and use an eraser to draw in highlights.
It's better to draw from real life, and hey, you have your own hands and feet to draw from: awesome. But you can also check out the Deviantart Stock Gallery. Just search for feet or hands and browse through stock images.
I'll warn you now though, about three quarters of the stuff that comes up for "feet" is foot fetish shit. It's not actual porn but it's still pretty squicky, and you'll probably have to dig a bit before you find anything to draw from. So again, I suggest you just go for real life anyway.
Also again keep an eye on your shading. Your lightsources in these seem more consistent, so that's a step in the right direction, but they're still shaded as though they're flat figures, with the possible exception of the face on the AbuelaDigital guy.
I don't want to give you too many things to think about at once, not to be patronising, but you're still very much a beginner and you shouldn't be trying to run before you can walk. Again I'm going to suggest you do way more stuff with a good old-fashioned pencil and paper and work on your shading. Your best bet is to do some figure drawing and some still life drawings in pencil or charcoal or a similar dry medium and really, really focus on getting believable tone and making your images appear 3D.
I'm whipping out the Paint-O-Vision to show you what I mean:
On the left is pretty much how you are shading. It looks like a button.
On the right is.. something like how you should be shading. It looks more like a ball with a rounded surface.
Do not use the above as reference or try to guess how to shade your forms based on my appalling MS Paint diagram. If you do I will know, and I will kill you. Go do observational drawing right now. RIGHT. NOW. Look at how light and shadow actually behave on 3d objects.
About observational drawings:
Look for solid geometric shapes to draw. Good things to start off with are soccer balls, fruit, coffee cups, empty toilet paper tubes, guitar amps, anything with a shape that is reasonably easy to describe with simple 3d shapes.
My method when doing observational drawings of this kind is to block out the basic shape in a coloured pencil (I personally use light blue), and then build up tone with conventional drawing pencils. Make sure to use a variety of pencils with different hardnesses to get convincing tone. If you don't have different pencils, get some. Most hobby or art stores will have "sketching sets", comprising of a set of pencils with different hardnesses.
Don't outline the form, think 100% tonally. Are there lines around objects in real life? No. So during these studies, do not draw them.
Also, really think about how you shade. If you are shading a curved surface, don't shade with straight lines. Curve your lines around the object.
Sometimes it helps to shade the whole form in one solid midtone so you have something to build on, then build up shadows with darker pencils, and use an eraser to draw in highlights.