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Isaac is still on the first post. Most likely should be Felix now.
What about my Egadd idea.
Changed Dark Matter's description.

He floats around the stage shooting yellow blobs and a black and red beam. The yellow blobs home in and characters, and the beam follows them.
The blobs cause small damage and knockback, and the beam gets multiple small hits (Like Lucas's Up special). Also, touching Dark Matter while he is attacking will cause damage and knockback.
(02-21-2010, 10:18 PM)mutantyoshi Wrote: [ -> ]What about my Egadd idea.

Its up now. I also changed Dark Matter's description.
I made a Helirin.
[Image: helirin2.png]
Try making the shading mirror on both sides. Remember, its supposed to rotate. Smile
In Brawl, Helirin had no shading.
What the hell, yes it does. The only things that really lack shading would be some of the sprite ATs.
Maybe we should hold off on getting into making these sprites before we know which ones we're gonna use. We don't want to be half way through a sheet and then not use it.
Probably a good idea now that you've brought it up. How much longer do you think before we should stop accepting ideas? A month or so?
(02-23-2010, 07:39 AM)Iceman404 Wrote: [ -> ]Try making the shading mirror on both sides. Remember, its supposed to rotate. Smile
that would be pillowshading, the exact opposite of what we're trying to get
No its not, theres a difference between pillow shading and symetrical shading.
(02-23-2010, 05:53 PM)Iceman404 Wrote: [ -> ]No its not, theres a difference between pillow shading and symetrical shading.
Mirrored shading (what you suggested)
[Image: pillowg.png]

Pillow shading
[Image: pillowg.png]
Okay here's a shot from SSBB Dojo
[Image: assist15080206el.jpg]
As you can see its shade a little on the cockpit like area in the middle, but doesn't really have shading aside from detail shading anywhere else.
Okay, then why not make the shades go from bottom to top, rather than from side to side? Like brawl did.