Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Working on a forward facing for his smash-down. I figured he could pull the legs up and spin.
EDIT: Since uploading, I pulled the seat up a few pixels since it clearly needs it.
Help me, Obi-Wan Kenobi.
Still needs work. Especially where the legs meet the body.
Latest one.
The robot seems too wide when it faces the camera, but great otherwise!
so do we have a final smash idea for him because if not i was thinking we put gyagis into it
I think we had a vague idea of one a few pages ago.
I posted an entire Porky Moveset in the earlier pages, including a final smash.
edit:
Final Smash - Devil’s Machine
The Devil's Machine appears, and then explodes.
Giygas appears as the stage background, and everyone starts taking 5-10% damage
second. Giygas's incomprehensible attack can be activated by pressing the "A" button.
- Porky's Final Smash cannot be avoided.
Gygas gives me nightmares.
A few notes;
-The forward smash will definitely need more frames, but ugh, what a pain.
-The collapsed legs should have Porky climbing in over the side. I figure this can be his intro. He can climb in while the pod almost topples over, then the glass bubble appears over it.
-Porky Bot should be smaller. Maybe closer to the Mother-3 style one.
DAMN, the shade effect is awesome...
It looks hard to make it, right?
Great work, Ton.
I can take a crack at the Porky bot for ya, and if you want i can try and add a transition frame for the ->A.
Not sure.
If someone thinks they could MAKE a good Giygas background in the correct
game size, it would be great.
The Devil's Machine however is probably gonna be a huge pain to sprite.
In case anyone needs a refresher, its the contraption found at the end of the
final dungeon found here:
http://www.spriters-resource.com/snes/ea...sheet/3158
i added a new emotion and included porky to his foreward smash (without adding any extra frames)
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16