02-27-2011, 12:45 PM
03-15-2011, 07:27 AM
Looking forward to this being completed! Hope you're still going at it?
03-15-2011, 03:01 PM
I will rip more soon, but at the moment I have too much to do.
Here is a little update:
http://img17.imageshack.us/img17/8913/wildarmschars.png
Here is a little update:
http://img17.imageshack.us/img17/8913/wildarmschars.png
04-06-2011, 09:20 AM
I beat the game, 5 super bosses are left but I'm already sorting the sprites:
http://img52.imageshack.us/img52/6676/ru...ecilia.png
These are a few sprites from the main characters, Rudy, Jack, Hanpan & Cecilia. I can't understand why some of their poses (mainly walking) have so many variations due to colour reduction from the developers. I guess I will let them on the sheet and mark them as duplicates.
Same thing with the NPCs which are also not oldschool sprited, but the monsters and objects are very easy to rip. Only the textures for enemies and battle backdrops are easier to get. A few of them have a weird background, it seems that it's not even a transparency colour, but this is how some of them are displayed in the VRAM:
This one has a clear white background, but it outlines using anti-alias:
Whatever, for now I will rip them all (or most of them) and submit them in a zip, Wild Arms has 100-150 monsters and I want as many as I can get.
http://img52.imageshack.us/img52/6676/ru...ecilia.png
These are a few sprites from the main characters, Rudy, Jack, Hanpan & Cecilia. I can't understand why some of their poses (mainly walking) have so many variations due to colour reduction from the developers. I guess I will let them on the sheet and mark them as duplicates.
Same thing with the NPCs which are also not oldschool sprited, but the monsters and objects are very easy to rip. Only the textures for enemies and battle backdrops are easier to get. A few of them have a weird background, it seems that it's not even a transparency colour, but this is how some of them are displayed in the VRAM:
This one has a clear white background, but it outlines using anti-alias:
Whatever, for now I will rip them all (or most of them) and submit them in a zip, Wild Arms has 100-150 monsters and I want as many as I can get.
04-10-2011, 10:28 AM
More progress:
http://img228.imageshack.us/img228/4397/...nsters.png
http://img200.imageshack.us/img200/1965/alhazad.png
http://img192.imageshack.us/img192/2181/...elmina.png
Note: The overworld sprites for Boomerang Flash, Berial & ??? are unused.
??? was in the same savefile as Boomerang Flash, due to the size I suppose it's Angol Moa in disguise.
Edit:
http://img843.imageshack.us/img843/4397/...nsters.png
http://img816.imageshack.us/img816/9872/zeikfried.png
http://img5.imageshack.us/img5/5895/belselk.png
http://img683.imageshack.us/img683/4596/boomerang.png
http://img638.imageshack.us/img638/8063/ladyharken.png
http://img135.imageshack.us/img135/6854/zedm.png
http://img69.imageshack.us/img69/2434/luceid.png
General Enemies, Zeikfried, Belselk, Boomerang, Lady Harken, Zed, Luceid
http://img228.imageshack.us/img228/4397/...nsters.png
http://img200.imageshack.us/img200/1965/alhazad.png
http://img192.imageshack.us/img192/2181/...elmina.png
Note: The overworld sprites for Boomerang Flash, Berial & ??? are unused.
??? was in the same savefile as Boomerang Flash, due to the size I suppose it's Angol Moa in disguise.
Edit:
http://img843.imageshack.us/img843/4397/...nsters.png
http://img816.imageshack.us/img816/9872/zeikfried.png
http://img5.imageshack.us/img5/5895/belselk.png
http://img683.imageshack.us/img683/4596/boomerang.png
http://img638.imageshack.us/img638/8063/ladyharken.png
http://img135.imageshack.us/img135/6854/zedm.png
http://img69.imageshack.us/img69/2434/luceid.png
General Enemies, Zeikfried, Belselk, Boomerang, Lady Harken, Zed, Luceid
04-11-2011, 03:12 PM
I'm doing it like TomGuycott and begin the project with the final boss:
http://img862.imageshack.us/img862/9933/zeiktuvai.png
http://img862.imageshack.us/img862/9933/zeiktuvai.png
04-12-2011, 03:01 PM
So does this game have sprites, textures, or both?
04-12-2011, 03:43 PM
Textures for kombats, sprites for overworld graphics.
04-13-2011, 06:10 AM
The first tileset from the game:
04-16-2011, 10:00 AM
Updated the first post with a new list.
Friendly Characters:
http://img709.imageshack.us/img709/3030/guardians.png
Tilesets:
http://img823.imageshack.us/img823/7013/...island.png
http://img25.imageshack.us/img25/4744/sn...hotosp.png
I've also ripped all the textures for the Guardians when you summon them in battle:
http://www.spriters-resource.com/communi...?tid=17157
Friendly Characters:
http://img709.imageshack.us/img709/3030/guardians.png
Tilesets:
http://img823.imageshack.us/img823/7013/...island.png
http://img25.imageshack.us/img25/4744/sn...hotosp.png
I've also ripped all the textures for the Guardians when you summon them in battle:
http://www.spriters-resource.com/communi...?tid=17157
04-16-2011, 12:06 PM
04-16-2011, 02:15 PM
Tilesets:
http://img189.imageshack.us/img189/9267/...ension.png
http://img339.imageshack.us/img339/8746/...guilds.png
http://img24.imageshack.us/img24/9126/volcannontrap.png
Edit: Updated on 21 April
Miscellaneous:
http://img689.imageshack.us/img689/7717/...flight.png
http://img189.imageshack.us/img189/9267/...ension.png
http://img339.imageshack.us/img339/8746/...guilds.png
http://img24.imageshack.us/img24/9126/volcannontrap.png
Edit: Updated on 21 April
Miscellaneous:
http://img689.imageshack.us/img689/7717/...flight.png
04-16-2011, 04:06 PM
Tilesets:
http://img831.imageshack.us/img831/4507/...trance.png
Miscellaneous:
http://img88.imageshack.us/img88/5628/pr...cutsce.png
Miscellaneous:
http://img64.imageshack.us/img64/1055/si...utscen.png
http://img831.imageshack.us/img831/4507/...trance.png
Miscellaneous:
http://img88.imageshack.us/img88/5628/pr...cutsce.png
Miscellaneous:
http://img64.imageshack.us/img64/1055/si...utscen.png
04-17-2011, 05:25 AM
Great job, Davias! I love Wild Arms
04-17-2011, 02:54 PM
Thanks man =)
Tilesets:
http://img12.imageshack.us/img12/5199/adlehyde.png
http://img716.imageshack.us/img716/1064/...castle.png
http://img199.imageshack.us/img199/4798/...troyed.png
http://img291.imageshack.us/img291/3938/...stival.png
Discovered fun fact: The whole game has three trees and uses two of them.
Tilesets:
http://img12.imageshack.us/img12/5199/adlehyde.png
http://img716.imageshack.us/img716/1064/...castle.png
http://img199.imageshack.us/img199/4798/...troyed.png
http://img291.imageshack.us/img291/3938/...stival.png
Discovered fun fact: The whole game has three trees and uses two of them.