04-18-2011, 03:06 PM
04-18-2011, 04:41 PM
This is Awsome! ^^
04-19-2011, 06:54 PM
@esepablo:
I'm not very familiar with model ripping, therefore I will concentrate on sprites and textures first.
@kydogan: Thx =)
This time you get three bosses:
http://img34.imageshack.us/img34/2434/luceid.png
http://img853.imageshack.us/img853/5895/belselk.png
http://img69.imageshack.us/img69/5504/boomerangq.png
Nearly finished Zeikfried & Zed, just a few details.
I'm not very familiar with model ripping, therefore I will concentrate on sprites and textures first.
@kydogan: Thx =)
This time you get three bosses:
http://img34.imageshack.us/img34/2434/luceid.png
http://img853.imageshack.us/img853/5895/belselk.png
http://img69.imageshack.us/img69/5504/boomerangq.png
Nearly finished Zeikfried & Zed, just a few details.
04-19-2011, 07:02 PM
Cooool, Boomerang looks like Quick Man.
04-20-2011, 02:32 PM
Now that you said it...
The leader of the quarter knights, also the main villain in the game:
http://img42.imageshack.us/img42/9872/zeikfried.png
The leader of the quarter knights, also the main villain in the game:
http://img42.imageshack.us/img42/9872/zeikfried.png
04-20-2011, 05:15 PM
04-20-2011, 05:20 PM
Great job! How much stuff is left in the game to rip, I wonder? It seems you've gotten a lot of the BG's, and you're working on enemies/bosses, you've done items (I think)...
04-20-2011, 05:54 PM
I updated the list on the first site, there are still many backgrounds left and I will only do the dungeons. At the moment, the cities are too annoying to rip for me and not as interesting as the other tilesets. I will also not rip the items, because they're too time expensive. The enemies... yeah, now I will fight with duplicates.
My theory: The developers created different sets of high-colour-sprites which they wanted to use in different areas. Each of this sets had more than 256 colours, nevertheless they reduced them all to 8-bit.
Now we have dozens of different sets but with identical sprites and different colour gradients. Luckily, most of the enemies and bosses are uneffected cause they were stored in a different file. Exceptions are Alhazad, Lady Harken's transformation to Elmina & vice versa, Agaless, Cap'n Geist & Ceracenian. Agaless & Alhazad have also transparency problems with their black parts.
Even more worse than the enemies are the main characters and the NPCs. In this case, every single sprite is affected. I really don't want to spam my sheets with countless twin sprites just due to the colour gradient, but it feels kind of incomplete when I miss them.
My theory: The developers created different sets of high-colour-sprites which they wanted to use in different areas. Each of this sets had more than 256 colours, nevertheless they reduced them all to 8-bit.
Now we have dozens of different sets but with identical sprites and different colour gradients. Luckily, most of the enemies and bosses are uneffected cause they were stored in a different file. Exceptions are Alhazad, Lady Harken's transformation to Elmina & vice versa, Agaless, Cap'n Geist & Ceracenian. Agaless & Alhazad have also transparency problems with their black parts.
Even more worse than the enemies are the main characters and the NPCs. In this case, every single sprite is affected. I really don't want to spam my sheets with countless twin sprites just due to the colour gradient, but it feels kind of incomplete when I miss them.
04-20-2011, 06:04 PM
Hmm, would it be possible to simply include palettes for each sprite, or would it just be easier to have each sprite? I'd do that too, I wouldn't wanna miss anything.
04-21-2011, 06:39 AM
Like the fighters from Mortal Kombat (SNES), the main chars and NPCs have no specified palette. They were drawn, scanned and colour-reduced.
It would be far easier to have each sprite, but as said this would result in a giant sheet with lots of duplicates.
It would be far easier to have each sprite, but as said this would result in a giant sheet with lots of duplicates.
04-21-2011, 10:03 AM
http://img695.imageshack.us/img695/6278/motherfried.png
Fun fact: Rogue Galaxy has also a "Mother" enemy, but this one lasted longer than 10 seconds.
Fun fact 2: In both games, they are not the final boss but the second last.
04-21-2011, 10:09 AM
Awesome as always! You seem to be really good at these PSX rips.
04-21-2011, 02:18 PM
I'm ripping for years and I can say it gets easier and easier the more you gain experience through all the games. Nevertheless, I don't like characters with a huge range for their animations, especially when you have to get them from different places in the game. Therefore I focus on monsters, tilesets and battle backgrounds, they can't run away from me (mostly).
Tilesets:
http://img842.imageshack.us/img842/5381/...inpass.png
Resubmitting:
http://img24.imageshack.us/img24/9126/volcannontrap.png
Added a few additional sprites and the orb animation, also changed the palette for the small rocks.
WIP:
http://img845.imageshack.us/img845/9312/mother.png
Probably my next enemy sheet.
Tilesets:
http://img842.imageshack.us/img842/5381/...inpass.png
Resubmitting:
http://img24.imageshack.us/img24/9126/volcannontrap.png
Added a few additional sprites and the orb animation, also changed the palette for the small rocks.
WIP:
http://img845.imageshack.us/img845/9312/mother.png
Probably my next enemy sheet.
04-21-2011, 02:34 PM
(04-21-2011, 02:18 PM)Davy Jones Wrote: [ -> ]WIP:
http://img845.imageshack.us/img845/9312/mother.png
Probably my next enemy sheet.
That enemy looks a lot like Motherfried.
04-22-2011, 02:51 AM
Great job Davias