05-15-2011, 02:46 AM
05-15-2011, 10:01 AM
Resubmitting:
http://img860.imageshack.us/img860/9267/...ension.png
4 tiles with wrong palettes (two trees and two tiles with shiny water) + incomplete sky panorama.
http://img19.imageshack.us/img19/5628/pr...cutsce.png
No mistakes (except the grey for the platform which was supposed to be darker), but I want to make my sheets as user-friendly as possible and decided to arrange everything new.
WIP: Rudy Roughknight:
http://img708.imageshack.us/img708/1777/...knight.png
http://img33.imageshack.us/img33/7610/rudykisten.png
Not as awful as Ark, but it's really hard to rip him. His rollerskate animation requires a quicksave for each frame and the box animations need also this kind of ripping.
Edit: Updated Rudy:
http://img199.imageshack.us/img199/1777/...knight.png
http://img860.imageshack.us/img860/9267/...ension.png
4 tiles with wrong palettes (two trees and two tiles with shiny water) + incomplete sky panorama.
http://img19.imageshack.us/img19/5628/pr...cutsce.png
No mistakes (except the grey for the platform which was supposed to be darker), but I want to make my sheets as user-friendly as possible and decided to arrange everything new.
WIP: Rudy Roughknight:
http://img708.imageshack.us/img708/1777/...knight.png
http://img33.imageshack.us/img33/7610/rudykisten.png
Not as awful as Ark, but it's really hard to rip him. His rollerskate animation requires a quicksave for each frame and the box animations need also this kind of ripping.
Edit: Updated Rudy:
http://img199.imageshack.us/img199/1777/...knight.png
05-15-2011, 12:42 PM
05-15-2011, 03:59 PM
05-15-2011, 07:01 PM
(04-27-2011, 09:45 AM)Davy Jones Wrote: [ -> ]I guess you are also a game maker guy like me, I'm honoured that you like my sheets
By the way, PSX-VRAM can easily generate palettes for its quicksaves, show me the tiles you need and I will see what I can do (don't really know which ramps you're talking about).
Ahh... Seems like I am replying very late. (a bunch of pages <,<;)
And I see a ton of new things you have added, sweet work again! And yeah, I am having a small project. Probably though with a little less capable engine than you may use (RPGmaker VX).
I hope just the links to the specific sheets in case are fine:
http://www.spriters-resource.com/psx_ps2...heet/15507
http://www.spriters-resource.com/psx_ps2...heet/15500
http://www.spriters-resource.com/psx_ps2...heet/36714
I admit that I don't know how easy it is to get the pallette out of old work, but thank you in all the cases for offering help with them!
And with ramps I was referring just to the color sliding from lighter to darker in pallette. I guess I have come up with my own terms, when I haven't known what to call those really.
05-16-2011, 08:30 AM
Sorry, can't help you with these ones. I made them two or three years ago and I don't have proper saves for them.
Scinaya Wrote:Probably though with a little less capable engine than you may use (RPGmaker VX).I'm using RPG Maker 2003, it is also the only reason why I rip (except the just for fun-thingies like Sexy Parodius or Harmful Park).
05-16-2011, 08:46 AM
Rm2k3 FTW, btw Mr.Davy Jones, I got some Wild Arms tilesets ready for rm2k3 made, if you want some just say the word, I can hook you up with some of the ones made.
05-16-2011, 08:55 AM
You mean these ones?
http://rpgmaker.net/forums/topics/8334/
Unfortunately, a few of them are jpg'd. Do you still have the png-versions? It would be a pity if your work was for nothing.
http://rpgmaker.net/forums/topics/8334/
Unfortunately, a few of them are jpg'd. Do you still have the png-versions? It would be a pity if your work was for nothing.
05-16-2011, 10:50 AM
All updated, uploaded. Good stuff
05-16-2011, 11:11 AM
Heh heh, I see you've been around RMN as well. But yeah, they are only a small fraction of what I have, they may look JPG'd, but I got em' all fixed up n' stuff, and if you want a zipfile for all the ones I tileset'd then I can oblige.
05-17-2011, 03:05 PM
A zip is always good~
By the way, I want to share too:
http://img694.imageshack.us/img694/1491/goldchipset.png
And this is how it looks like:
Ripping:
I'm currently doing other games like Simulation RPG Tsukuru, but here are a few WIPs which I'm doing when I feel like:
http://img21.imageshack.us/img21/9950/ph...scenes.png
http://img90.imageshack.us/img90/6240/berrycave.png
http://img88.imageshack.us/img88/3017/slabn.png
Photosphere Cutscenes, Berry Cave, Demon's Lab
By the way, I want to share too:
http://img694.imageshack.us/img694/1491/goldchipset.png
And this is how it looks like:
Ripping:
I'm currently doing other games like Simulation RPG Tsukuru, but here are a few WIPs which I'm doing when I feel like:
http://img21.imageshack.us/img21/9950/ph...scenes.png
http://img90.imageshack.us/img90/6240/berrycave.png
http://img88.imageshack.us/img88/3017/slabn.png
Photosphere Cutscenes, Berry Cave, Demon's Lab
06-14-2011, 06:08 AM
(05-16-2011, 08:30 AM)Davy Jones Wrote: [ -> ]Sorry, can't help you with these ones. I made them two or three years ago and I don't have proper saves for them.
Scinaya Wrote:Probably though with a little less capable engine than you may use (RPGmaker VX).I'm using RPG Maker 2003, it is also the only reason why I rip (except the just for fun-thingies like Sexy Parodius or Harmful Park).
Ahh I see,
Best of luck with your project also then~ And Thank you anyways even if you couldn't help. I was afraid the situation is somewhat this way, but though it never hurts asking.