My first crack at modelling a head.
I used Anim8or (Blender is fucking confusing, and I'm not paying for Maya or something similar).
Took me something like two hours. I stopped because this wouldn't be riggable (I made mistakes with the mouth and the eyes - and basically everything), so I won't be able to animate it anyway.
Next time, I'll try a low-poly model.
Comments? Suggestions for the net time I try modelling a head?
I hate the nose of the devil dude, btw. Couldn't get it to look right.
And the forehead. And the ears. I think I'll stop now because I don't want to be sad.
A golem (I could just change the texture for different kinds /lazy):
Lol how do I texturize. This 3D stuff is hard.
The inner part of the arms need more polys, while the head could possibly use less.
While I agree that the "stumps" of the arms need more polys, the head's poly count looks fine to me.
Though you should sprite then textures
(09-14-2009, 06:27 AM)NorskSengir Wrote: [ -> ]The inner part of the arms need more polys, while the head could possibly use less.
Yeah, I realized that when I tried to rig it. Ah, well, learning through mistakes, I guess.
Black Mage texture test (after fixing the seams):
The UV map before texturing:
click (it stretched the page a bit)
I finally figured out how to properly UV map, although I'm sure it could be improved. I found out how to fix the seams, and even though what I did here would only work for pure textures and flats, I have an idea how to do that whole painted texture look. Seems fun but tedious work.
My god, I have new found respect for 3D artists. I used to think working in 3D was just like photoshop but with more buttons. Now if only I had photoshop to make those textures in.
Great stuff here. It definitely has a bit more of a learning curve, but once you get it you can make some amazing things.
Oh and if you haven't tried GIMP yet for making textures I'd recommend it. I haven't compared it to Photoshop myself so I'm not completely sure which one has more features, but it does has a whole bunch.
i like this (being 100% honest). please make more, maybe some pokemon?? or a big dragon.
lookin' pretty awesome, man!
very WIP
The head and half the body of.. which pokemon?
HEY KILGORE TROUT WHY DID YOU NOT SAVE EVEN ONCE IN TWO HOURS, ESPECIALLY SINCE YOU FINISHED TOGETIC'S BODY+HEAD AND WERE ALREADY WORKING ON ITS WINGS, NOW YOU'VE LOST ALL YOUR WORK. CONGRATS YOU ARE A DUMBASS.
Fuck.
I tried Sonikku in 3D, but it crashed again. Fuck.
What program are you using to model by the way?
(09-13-2009, 10:25 PM)Kilgore Trout Wrote: [ -> ]I used Anim8or (Blender is fucking confusing, and I'm not paying for Maya or something similar).
(09-15-2009, 10:54 PM)Kilgore Trout Wrote: [ -> ]HEY KILGORE TROUT WHY DID YOU NOT SAVE EVEN ONCE IN TWO HOURS, ESPECIALLY SINCE YOU FINISHED TOGETIC'S BODY+HEAD AND WERE ALREADY WORKING ON ITS WINGS, NOW YOU'VE LOST ALL YOUR WORK. CONGRATS YOU ARE A DUMBASS.
Fuck.
I tried Sonikku in 3D, but it crashed again. Fuck.
I've done that numerous times. It really pisses me off.