03-23-2011, 11:53 AM
BUMP! Finally got a new sheet rollin'... and took much longer than it should've. Again. What a surprise, huh?
Ah well, at least it's as good as done now. Have some ID!
Rebellion "BeastMachine" Unit 001 - Drill Worm[Metal Slug 7]
<-- First one to shout the Gurren Lagann reference WILL get thwomp'd.
(Used the icon for the demo image, of course. Have you seen the size of this thing!?)
Somebody cue the theme "Slam Down"*, 'cause I've got one real behemoth-sized creep.
Boss of "Mission 1: Scrap Island", and a big pain in the butt. Not just for those unlucky enough to cross its path, but also for me, who had a hard time assembling the segments' various sprites.
That said, this sheet contains every animation, SFX, piece and trinket from the data, including that oh-so-elusive "garbage bomb". Phew...
Of course, that's not all. Oh, no. There's a couple of updated sheets coming this way.
Once again, these updates were possible thanks to futaokuu(AKA c2000mc), so if you need to thank someone for those, thank him. Here's the scoop on the updates, copypasta-ed from MSDB.
And that's it for today. Hopefully the next sprite rip that I have in mind won't be horribly late. What next sprite rip? ...Well, I'll give you a hint: it has something to do with something I'm a big fan of.
I'll let y'all guess it out, though I'm sure it'll be pretty obvious if you check my sig. Later!
*The name of the boss BGM from "Megaman ZX: Advent".
Ah well, at least it's as good as done now. Have some ID!
Rebellion "BeastMachine" Unit 001 - Drill Worm[Metal Slug 7]
<-- First one to shout the Gurren Lagann reference WILL get thwomp'd.
(Used the icon for the demo image, of course. Have you seen the size of this thing!?)
Somebody cue the theme "Slam Down"*, 'cause I've got one real behemoth-sized creep.
Boss of "Mission 1: Scrap Island", and a big pain in the butt. Not just for those unlucky enough to cross its path, but also for me, who had a hard time assembling the segments' various sprites.
That said, this sheet contains every animation, SFX, piece and trinket from the data, including that oh-so-elusive "garbage bomb". Phew...
Of course, that's not all. Oh, no. There's a couple of updated sheets coming this way.
Once again, these updates were possible thanks to futaokuu(AKA c2000mc), so if you need to thank someone for those, thank him. Here's the scoop on the updates, copypasta-ed from MSDB.
Quote:
Updated sheet °1. Sheet now includes an alternate version of the "destroyed" frames, that appearently play when you hit them with a Slug Flyer missile. Neither of us knew these frames even existed.
Updated sheet °2. Sheet now includes the prez' unused running sprites.
And that's it for today. Hopefully the next sprite rip that I have in mind won't be horribly late. What next sprite rip? ...Well, I'll give you a hint: it has something to do with something I'm a big fan of.
I'll let y'all guess it out, though I'm sure it'll be pretty obvious if you check my sig. Later!
*The name of the boss BGM from "Megaman ZX: Advent".