12-06-2012, 02:03 PM
Alright, folks, I've got a couple of things to say here. But first...
*Activates the computerized stereo. "Blue Water Fangs"* starts playing in the background*
First of all, I have two spritesheets to update. Remember those "Environm. Objects" sheets for Metroid: ZERO Mission and Metroid: Fusion? Turns out I had missed something on the first run... Not a major issue on the former case, mind you, but on the latter...
Long story short, there was a series of shutters installed on the B.S.L. that I negleted to grab. They basically served as one-way-only gates that opened by hitting the switch on the corresponding side... and became useless the moment you acquired the Wave Beam. I quickly went and fixed that discrepancy by including the shutter sprites(Both variants) on the sheet.
I've also thought of doing the same for MZM(As seen here), though this case is much more area-exclusive. And by that, I mean they're only in Chozodia. The moment Samus touches an alarm wire(Or gets spotted by a Space Pirate), the shutters close down and won't open back until the alarm shuts itself off.
...And that's it for the updates. Pretty measly, but again, it's just stuff I initially missed(As I'm prone to do, it would seem...) and quickly went to get it, so yeah.
Now for a preview. There's a couple of things I'm working on as I speak. The first being that stuff I've teased last time... and the second being this.
<-- Guess who just decided to throw his mental sanity under the bus AGAIN?
That's right, I'm doing a tilerip of THIS S.O.B.. Status report: All palettes(Hopefully) grabbed and ready to go... Now to piece everything up. Two phases. Every sprite. Tarma only. Let's do this thing.
*The name of the Mission 1 BGM from "Metal Slug 3".
*Activates the computerized stereo. "Blue Water Fangs"* starts playing in the background*
First of all, I have two spritesheets to update. Remember those "Environm. Objects" sheets for Metroid: ZERO Mission and Metroid: Fusion? Turns out I had missed something on the first run... Not a major issue on the former case, mind you, but on the latter...
Long story short, there was a series of shutters installed on the B.S.L. that I negleted to grab. They basically served as one-way-only gates that opened by hitting the switch on the corresponding side... and became useless the moment you acquired the Wave Beam. I quickly went and fixed that discrepancy by including the shutter sprites(Both variants) on the sheet.
I've also thought of doing the same for MZM(As seen here), though this case is much more area-exclusive. And by that, I mean they're only in Chozodia. The moment Samus touches an alarm wire(Or gets spotted by a Space Pirate), the shutters close down and won't open back until the alarm shuts itself off.
...And that's it for the updates. Pretty measly, but again, it's just stuff I initially missed(As I'm prone to do, it would seem...) and quickly went to get it, so yeah.
Now for a preview. There's a couple of things I'm working on as I speak. The first being that stuff I've teased last time... and the second being this.
<-- Guess who just decided to throw his mental sanity under the bus AGAIN?
That's right, I'm doing a tilerip of THIS S.O.B.. Status report: All palettes(Hopefully) grabbed and ready to go... Now to piece everything up. Two phases. Every sprite. Tarma only. Let's do this thing.
*The name of the Mission 1 BGM from "Metal Slug 3".