And it's time for some new content. Today's menu includes a background rip and another updated sheet, so let's go for it.
Mission 4 (Area 2: Mountainside) [Metal Slug Advance]
Told ya they're getting huge. Real huge. Had to work my way with getting the level map this time around, since some points you can't just reach with a few jumps. Also edited in a few points.
And that's the new stuff. For the updates, we have...
Weapon SFX [Metal Slug series]
<-- THIS again?
(And yes, I pinched the icon from the site.)
Yup, this again. Now that I cracked the tile viewer's "code", I figured I'd update this with a few things.
1. Shotgun: First up, I'd like to thank esreveR for bringing this to my attention.
But yeah, there's a completely diiferent set of Shotgun SFX in MS1's tiles, right next to the regular set. Leftover in MSX, which is where I got the tiles while looking for the Keesi's.
It goes without saying that they're unused. Palette's probably not the right one, either.
2. Thunder Cloud: HOLY @#%!! NEW WEAPONS! *Ahem* Figured I'd include the MS3-exclusive weapons as well.
And THIS is the primary reason why I got all of this from the tile viewer. Good luck getting all of its sprites via snapshots, son.
3. Mobile Satellite: Only thing to note is the swirling smoke ripped from MS7. Other than that, this one's also in
Metal Slug XX.
4. Armor Piercer: Heh, why not? Also includes an unused, slimmer variant of the Metal Slug's cannon shell, which I recolored with the A.P. pick-up's colors. Doesn't look half-bad, to be honest.
And that's it for the day. Nothing much left for me to say, so I'll just leave you guys with the sheets. Have fun!