(11-05-2009, 07:05 PM)bnewton Wrote: [ -> ]ok, now I can see why digitamer metaru shouldn't have a good rep. and I didn't say it was silent supposed to be like silent hill, and anyway, stalfos and stal child have the same size head, they just have different shapes. OK silent hill is not what I was going for, I meant scary as in a little spooky, sorry about that. anyway, I'm gunna go ahead (no pun intended) and fix your head, if you noticed I made the eyes look more like the ref.
stal childs dont have bigger heads than stalfos the jaw is missing, which is probably why it looks bigger, and the stalfos is taller as well, but ah well, work offa this if you want to keep your sprite as short as it was, only with some of the improvments I suggested, I dont want to start a fight, but I'm trying to help you make your sprite better.
I'm not up to animating it for you though, lol
Sorry bnewton, but I actually have to say that I like D.moffett's more than your edit. The new eyes don't look at all like the ref, and I think that moffett's have more character, and besides, yours don't follow the style here(which I'm assuming from the looks is Minish Cap/FSA/Very similar style, sorry if that is a bad assumption). Also, if you were going to make the head smaller you shouldn't have just shortened it a couple pixels and left it to look like a ball. And on an off note, Metaru totally deserves his rep.
Now I'll turn my attention back to the topic at hand. Moffett, I'll start MY crits at the top. bnewton was right that your head IS very tall, and shrinking it a little would help, although not as radical as bnewton's edit, maybe just a couple of pixels. Also, shift the eyes up a pixel or two, see how they look there, as that's where I see them on the ref.
A quick fix, the dot nose looks odd, especially when the ref has a triangle slot like a skull does for the nose. No biggie here.
Now, the teeth look to be really hard to get right, what with the action of the rib cage going on beneath it. I recommend actually breaking the teeth into two pixel segments instead of one pixel ones. The ref's teeth are split up generally into pairs of connected teeth, so I recommend that the pattern of pixels look like this:
|..|..|..|etc. where lines are black pixels and dots are white pixels. This allows the stark white of the teeth to stand out better and increases the readability.
The way I see it, I think that you barely have to show the rib cage at all. The point of view of minish cap makes it so that the head should block out most of the visible rib cage, which should be about the same length as the skirt. We might see just the base of the rib cage going into the skirt.
While the legs are also the same length as the skirt and rib cage, the skirt would cover them at this angle, but we should see at least a bit of them before it transitions into the feet. Like someone said before, it looks Kirby-ish.
Now, so this doesn't feel like a pile of complain complain complain, there are some things I do like about the piece. If the piece does call for the ribs to be visible, you've sprited them pretty nicely, they communicate well. Also, I really like the placement of the arms, they look they would fit well into the game.
If you disagree(or, Metaru, if YOU disagree), go ahead and say so. Knowing what I'm critting badly also helps me, so go ahead. And I'm aware that saying all these crits makes me sound arrogant, I don't intend it that way. Good luck on the sprite, it's looking good.