10-26-2009, 10:12 AM
First off, big thanks to Snap's color shaders. You "rock" "man"! lol
Requirements:
Graphics card with Pixel Shader 2.0
Multimedia Fusion 2 HWA Endabled.
The Shaders use 2.0 Pixel Shader. You need a Graphics card with at least a 2.0 pixel shader. You can look up your card to if has one. Otherwise you won't see the effects.
MMF2/MMF12 Dev with Hwa installed.
[============================]
Megaman 7 Engine (Will be opened)
[============================]
This pretty much going to be a near replica engine of MM7, or the best I can get to anyway.
Process
Megaman 7-ish Engine:
Showing off the palette Shader Snap made. He's awesome.
http://www.youtube.com/watch?v=CkFJeYkCvU4
http://www.youtube.com/watch?v=tFt9FXWIZSw
[============================]
Megaman X Engine (Might not be open source)
[============================]
Alpha Test of the MMX Engine.
http://www.mediafire.com/?vznjzzn1z5w
Controls
Arrow keys = Move
Z = Jump
X = Shoot
A/S = Switch weapons
What's completed/In the works so far?
Needs to be done/haven't started?
Note#1: You will not see the color change if you do not have a graphics card with at least 2.0 pixel shader support.
Note#2: There is music. Make a path likes this: Data/Mus/. In the music folder, drop a ogg file called "TestStage1".
Note#3: I might bot do collect all the armor pieces. If I do, I msot like won't show the graphics for it. Don't rule the possibilty though.
Above all, stay on topic.
Requirements:
Graphics card with Pixel Shader 2.0
Multimedia Fusion 2 HWA Endabled.
The Shaders use 2.0 Pixel Shader. You need a Graphics card with at least a 2.0 pixel shader. You can look up your card to if has one. Otherwise you won't see the effects.
MMF2/MMF12 Dev with Hwa installed.
[============================]
Megaman 7 Engine (Will be opened)
[============================]
This pretty much going to be a near replica engine of MM7, or the best I can get to anyway.
Process
Megaman 7-ish Engine:
- Basic Movement
- Palette Swap (No Lag)
- Screen Scrolling
- Slide
- Wall Slide, Wall Jump (f I can find someone do some edits)
- Enemies, Boss Example
- E-Tanks, Hearts, etc
Showing off the palette Shader Snap made. He's awesome.
http://www.youtube.com/watch?v=CkFJeYkCvU4
http://www.youtube.com/watch?v=tFt9FXWIZSw
[============================]
Megaman X Engine (Might not be open source)
[============================]
Alpha Test of the MMX Engine.
http://www.mediafire.com/?vznjzzn1z5w
Controls
Arrow keys = Move
Z = Jump
X = Shoot
A/S = Switch weapons
What's completed/In the works so far?
- Basic Movement. (Needs to be refined some more)
- Screen Scrolling ( A few bugs need sot ne fixed)
- Weapon system (Color Swap and charging)
- Health system ( need to add pickups)
- Wall Jump
Needs to be done/haven't started?
- Fixing bugs
- Pause Menu
- Subtanks
- Enemies and Bosses
- Armor Capsule (See Note#3)
- Ride Chaser
- Add Zero
Note#1: You will not see the color change if you do not have a graphics card with at least 2.0 pixel shader support.
Note#2: There is music. Make a path likes this: Data/Mus/. In the music folder, drop a ogg file called "TestStage1".
Note#3: I might bot do collect all the armor pieces. If I do, I msot like won't show the graphics for it. Don't rule the possibilty though.
Above all, stay on topic.