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(10-26-2009, 08:21 PM)Number Six Wrote: [ -> ]Motion blurs only work for actions, not turning around.

Yes but if you're worried that making flipped versions of characters will mean too much work we can lessen the sprites dramatically with motion blurs. That way having a character facing backwards or forwards will have less sprites to be made in their facing.

You take a little work off one thing (animation) so you can add more effort in another (accuracy). Basically.

For example: without motion blurs one characters complete actions could have a lot of sprites just facing forward. Now if we decided on making an opposite direction that would double that large number!

But if we add motion blurs we'd lessen the forward facing poses. Thus if we made a back facing poses with them we'd have a lot less sprites to make.

That was my original point.
The thing is, you only really need one or two sprites for turning around. Just like you need one or two sprites to use a motion blur. Motion blurring won't really help, and in the end, it'll just look really lazy.
Wait, doesn't the Smash Bros. Series use Motion Blurs? I mean, they're not attached to the character, they're really just SFX, and I could be wrong, but I think they're only attached to Sword users(or anything with some kind of weapon, like Ivysaur's Vine Whip), since I could really only find Link with a Motion Blur:

http://files.nintendic.com/wii/super-sma...inkssb.jpg

Edit: Sorry, misread it, thought you guys were arguing on if the Motion Blurs should be used at all
(10-26-2009, 08:21 PM)Number Six Wrote: [ -> ]Motion blurs only work for actions, not turning around.
No one is talking about using motion blurs for turning around.

They were discussing using them throughout the whole sheet to reduce the number of frames. With less frames facing one direction, it will be easier to resprite those frames facing the other direction.
Thank you Wes! God how hard is that to understand?
I don't really think it'd make it that much easier though. To sprite the other side of an animation usually only takes flipping the sprite, then editing it to fit the other side. Not any harder with or without motion blur.

Or are we referring only to the number of frames in the pose?
Let's save it for the sequel.
(10-31-2009, 03:57 PM)koopaul Wrote: [ -> ]Thank you Wes! God how hard is that to understand?
It becomes much harder to understand when the topic at hand is about turning sprites around, not the general actions of the character.
Well sorry. I really want the proper poses. And some people were complaining about how hard it would be. So I thought we could make other things easier so we can put in the extra effort on flipping those sprites accurately.
(10-31-2009, 07:28 PM)ninspriterx Wrote: [ -> ]Let's save it for the sequel.

^This^

I have been thinking about this, too. Maybe some characters' turning animation could have them switching there weapons from one had to the other (eg. Marth placing the sword in his left hand while turning left). This would only work for sword users for the most part, however.
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