11-05-2009, 09:46 AM
Kinda a branch off the Trophies = Cards topic, but I figured this'd be necessary for its own discussion and so the cards topic doesn't go any further off topic.
Anyway, I've had a couple ideas for character select and art style in general.
Art Style: I was thinking of adopting a Super Mario Strikers-esque art style, but a bit clearer. If you haven't seen the art style, here it is;
http://www.supermariobrothers.org/themes...harged.jpg
I feel it has a better effect for a game with "Smash" in its title, and it generally looks a hell of a lot cooler.
The art drawn would be a medium-to-large pixel art, and we could go two paths with this;
1) Said pixel art would be resized and retouched for character select art.
2) Completely different art from the versus art for character select.
Character Select
General idea: I think we should combine the art selection of Melee and Brawl and combine it with the rotating character models of 64.
Idea A
This one has more of a cybertronic take on character selecting; The old select portraits would be done away with and replaced with this holographic style of select. When the player is "off," the entire window collapses. When on, the window opens and all of the panels (HUMAN, sprite of character) open up. The sprite would rotate in 8 directions at a medium speed. When you press A, the sprite of the character would do some sort of select pose.
Here's a small example of the style itself;
Idea B
Since we're using cards instead of trophies, I figured for this one the select style and general theme would revolve around that; each player is a card. When the player is "off," it shows the back of the card and just says "SUPER SMASH BROS. (TENTATIVE)" like the back of a trading card. When the player is on, the card flips over and has a baseball card-style GUI; most of it is art, with a small part on the side with the player number and their name. When you select a character, the card collapses and the player jumps out of the card into a select pose.
Here's a small example of the style itself;
Regardless; before I can do any of this, I need to know the resolution the game is going to be in so I know what size to make the art(s).
This is the part where I stop rambling and you comment.
Anyway, I've had a couple ideas for character select and art style in general.
Art Style: I was thinking of adopting a Super Mario Strikers-esque art style, but a bit clearer. If you haven't seen the art style, here it is;
http://www.supermariobrothers.org/themes...harged.jpg
I feel it has a better effect for a game with "Smash" in its title, and it generally looks a hell of a lot cooler.
The art drawn would be a medium-to-large pixel art, and we could go two paths with this;
1) Said pixel art would be resized and retouched for character select art.
2) Completely different art from the versus art for character select.
Character Select
General idea: I think we should combine the art selection of Melee and Brawl and combine it with the rotating character models of 64.
Idea A
This one has more of a cybertronic take on character selecting; The old select portraits would be done away with and replaced with this holographic style of select. When the player is "off," the entire window collapses. When on, the window opens and all of the panels (HUMAN, sprite of character) open up. The sprite would rotate in 8 directions at a medium speed. When you press A, the sprite of the character would do some sort of select pose.
Here's a small example of the style itself;
Idea B
Since we're using cards instead of trophies, I figured for this one the select style and general theme would revolve around that; each player is a card. When the player is "off," it shows the back of the card and just says "SUPER SMASH BROS. (TENTATIVE)" like the back of a trading card. When the player is on, the card flips over and has a baseball card-style GUI; most of it is art, with a small part on the side with the player number and their name. When you select a character, the card collapses and the player jumps out of the card into a select pose.
Here's a small example of the style itself;
Regardless; before I can do any of this, I need to know the resolution the game is going to be in so I know what size to make the art(s).
This is the part where I stop rambling and you comment.