11-10-2009, 01:32 AM
We've got a couple openings as of right now and based on the last few days, you all have your own ideas. Great. How do you get them in, besides derailing a topic and causing a 4-page flame war?
1. Don't make them too obscure. And I don't mean like Pit and Ice Climbers. I mean like Goomba and Octorok. These characters are generic baddies and would bring nothing to the table.
2. Make them unique- Don't suggest a character whose niche has been filled. Link, Toon Link, Marth, Meta Knight, Ike, and Roy all use swords. If your character uses something that another character uses, try to find another use for them. Can they use other kinds of weapons? Do they use spells?
3. Make sure your character has a possible move pool- This kind of goes with #2. We encountered this problem early on with Pichu. We wanted to include him, but he's effectively a smaller Pikachu. We couldn't do anything with him. Keep in mind where your characters come from. Fox, Falco, and company were used only in their Arwings before SSB64. The team had to invent attacks for them. Same with Captain Falcon. We're not Nintendo, so we'd like to not give characters made-up or completely invented attacks. We don't have the right to do so.
4. Post a sample moveset- Again, this is related to the above. You want Tingle to be playable? Well think about what he could do if he was. What would his special attacks be? We know he uses a balloon and confetti. How would that translate to a Smash game? Would it? Just because you have what you think is a great idea doesn't mean it will work. The character has to lend itself to the game. You can't shoehorn attacks into them. It never works and you can always tell.
5. Make sure you know your character's history- Banjo-Kazooie would be great, right? Well unfortunately they no longer are Nintendo's second party characters. They're off limits because they're now second-party to someone else. That's why we can see third party (independent) publishers (Sega, Capcom, Konami, etc) characters in the game, but not characters who are first or second party to someone else (Master Chief, Banjo-Kazooie, etc.)
That should work for now. I'll add to this if something pops up.
Basically, this is the new thread where you'll pitch your character ideas. Nowhere else. That will help free the forum of some clutter and will keep the topics on the rails. The ideas will be monitored by myself and Tyvon, but ANYONE can feel free to comment on an idea. Just because we don't like the idea doesn't mean you should give up on it. Try new things out.
For instance, I'll do the first one as an example and as an actual pitch.
If you've seen the DK character thread, you've seen my idea for Dixie and Kiddy. I wanted to use them together because separately they don't have enough of a movepool as playable characters.
Basic idea; Like in DKC 3, the characters are teamed up with Dixie riding on Kiddy's shoulders. They cannot be removed from each other and control as a singular entity.
B: Chimpy Charge: A bit different than Diddy's. Kiddy rolls into a ball and Dixie rides balances on top of him, as seen in DKC3. (chargable, comparably to Jigglypuff's Rollout)
Up-B: Ponytail Twirl- Dixie spins her ponytail, helping them gain some altitude.
Smash-B: Monkey Toss: Kiddy throws Dixie like an item. She then returns to him. Kiddy cannot attack while Dixie is separated from him.
Down-B: Tantrum- Kiddy throws a tantrum, damaging enemies who are close. Comparable to DK's Down-B.
1. Don't make them too obscure. And I don't mean like Pit and Ice Climbers. I mean like Goomba and Octorok. These characters are generic baddies and would bring nothing to the table.
2. Make them unique- Don't suggest a character whose niche has been filled. Link, Toon Link, Marth, Meta Knight, Ike, and Roy all use swords. If your character uses something that another character uses, try to find another use for them. Can they use other kinds of weapons? Do they use spells?
3. Make sure your character has a possible move pool- This kind of goes with #2. We encountered this problem early on with Pichu. We wanted to include him, but he's effectively a smaller Pikachu. We couldn't do anything with him. Keep in mind where your characters come from. Fox, Falco, and company were used only in their Arwings before SSB64. The team had to invent attacks for them. Same with Captain Falcon. We're not Nintendo, so we'd like to not give characters made-up or completely invented attacks. We don't have the right to do so.
4. Post a sample moveset- Again, this is related to the above. You want Tingle to be playable? Well think about what he could do if he was. What would his special attacks be? We know he uses a balloon and confetti. How would that translate to a Smash game? Would it? Just because you have what you think is a great idea doesn't mean it will work. The character has to lend itself to the game. You can't shoehorn attacks into them. It never works and you can always tell.
5. Make sure you know your character's history- Banjo-Kazooie would be great, right? Well unfortunately they no longer are Nintendo's second party characters. They're off limits because they're now second-party to someone else. That's why we can see third party (independent) publishers (Sega, Capcom, Konami, etc) characters in the game, but not characters who are first or second party to someone else (Master Chief, Banjo-Kazooie, etc.)
That should work for now. I'll add to this if something pops up.
Basically, this is the new thread where you'll pitch your character ideas. Nowhere else. That will help free the forum of some clutter and will keep the topics on the rails. The ideas will be monitored by myself and Tyvon, but ANYONE can feel free to comment on an idea. Just because we don't like the idea doesn't mean you should give up on it. Try new things out.
For instance, I'll do the first one as an example and as an actual pitch.
If you've seen the DK character thread, you've seen my idea for Dixie and Kiddy. I wanted to use them together because separately they don't have enough of a movepool as playable characters.
Basic idea; Like in DKC 3, the characters are teamed up with Dixie riding on Kiddy's shoulders. They cannot be removed from each other and control as a singular entity.
B: Chimpy Charge: A bit different than Diddy's. Kiddy rolls into a ball and Dixie rides balances on top of him, as seen in DKC3. (chargable, comparably to Jigglypuff's Rollout)
Up-B: Ponytail Twirl- Dixie spins her ponytail, helping them gain some altitude.
Smash-B: Monkey Toss: Kiddy throws Dixie like an item. She then returns to him. Kiddy cannot attack while Dixie is separated from him.
Down-B: Tantrum- Kiddy throws a tantrum, damaging enemies who are close. Comparable to DK's Down-B.