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(05-08-2009, 02:11 PM)DragNaut Wrote: Thanks Man! I be back with 100% ripped sprites!
I've been on it, but how do you get your wii games on the emulator without breaking my wii with the wii disc dumper?
You look for .iso files on the interweb, which is illegal, so don't ask for any links n' all that.
Google is your friend.
What game are you planning on ripping?
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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Joined: Sep 2008
Some random question
I ripped some sprites through a tool, and it's a pain to assemble them manually. There is any program to do so?
It depends. There are tools to split images up into seperate images with the tile size you request (8x8 images etc.) and then other tools to piece them back together again.
If that makes sense...
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 3,181
Threads: 45
Joined: Sep 2008
I want tools that piece them together again.
The only one I found was PanaVue Image Assembler and it wasn't so great +_+
(05-26-2009, 02:25 AM)Ultimecia Wrote: I want tools that piece them together again.
The only one I found was PanaVue Image Assembler and it wasn't so great +_+ How about StitchStudio? Tobybear's website is offline at the moment, so I mirrored it on my Mediafire account.
Posts: 3,181
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Posts: 175
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Joined: May 2008
wait, Visual Boy Advance also emulates GBC games?
That would save me alot of trouble.
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Yeah, it does. I ripped my Daikatana Gameboy Color sprites (YEAH! DAIKATANA) with Visual Boy.
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I guess it's because the emulators emulate in black and white. I guess it's because the color of the screen itself, it's a LED green or something like that.
And I also guess B&W is fine, easier to see and no one has ever complied.
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(05-30-2009, 06:56 PM)Josiah Wrote: I figured it would be better to post my question in here than start a new thread.
I'm going to start ripping Game Boy games soon, so I have a couple of questions for Dazz and tSR in general. First off, why are the Game Boy games that are already on tSR ripped in B&W? Doesn't the Game Boy run games with a slight green color, or is that just a screen tint and some sort of technical explanation that I'm obviously ignorant of? Secondly, would you prefer I rip them in B&W or the green color? Thirdly, will I get bonus points for ripping the game in color as well?
Black and white > puke green.
The green was caused by the original GB's hardware limitations, the GB Pocket fixed that. Color/Advance also has a black & white option for original GB games.
As for ripping them in color, that's mostly personal preference. If you want to make the sheets look more 'professional', I would suggest simply using the original black & white color palette.
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06-01-2009, 03:19 PM
(This post was last modified: 06-01-2009, 03:21 PM by Davy Jones.)
I have a question with reference to PSX-VRAM:
While I play, I can make a quicksave with F1. F2, F3, F4 & F5 could create also savefiles, but they only show me a little black picture and do nothing. Is there an additional button I have to hit after F2-F5?
I just want to make more than one savefile at the same time, I wonder if it's possible.
I never use quicksave.
I used F1 to save, F2 to switch state, and F3 to load state (I think... Something like that)
But I've told my PC that the file type that they save as should be opened as in winrar when double clicked, and that makes it a lot easier to rip from vram.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays
You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Posts: 3,964
Threads: 107
Joined: May 2008
Dazz Wrote:I used F1 to save, F2 to switch state That's what I wanted to know, thanks =)
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06-02-2009, 07:25 AM
(This post was last modified: 06-02-2009, 07:28 AM by Yawackhary.)
(05-30-2009, 06:56 PM)Josiah Wrote: I figured it would be better to post my question in here than start a new thread.
I'm going to start ripping Game Boy games soon, so I have a couple of questions for Dazz and tSR in general. First off, why are the Game Boy games that are already on tSR ripped in B&W? Doesn't the Game Boy run games with a slight green color, or is that just a screen tint and some sort of technical explanation that I'm obviously ignorant of? Secondly, would you prefer I rip them in B&W or the green color? Thirdly, will I get bonus points for ripping the game in color as well?
First one I imagine that it is a screen related thing (developers probably still draw in black, white and grey since it is easier to see but not sure unless I ask a GB developer or in the rare case of Spirou/Tintin in Tibet where the game has code to run whether in GB colour mode or Game Gear colour mode - read about that on SMS Power). Second is to rip in B&W, that way it is easier to use but people have ripped using the green screen before so I don't really know and thirdly....
Only rip a game in colour if the game supports Super Game Boy mode (such as Donkey Kong) or a game was released on both the GB and the GBC (like Link's Awakening, Game & Watch Gallery 2 in the case of the latter different sprites between GB and GBC as I discovered).
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