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Techokami's Sprite Warehouse U (0 Updated)
#46
(08-25-2009, 01:25 PM)Techokami Wrote:
(08-25-2009, 05:16 AM)Random Talking Bush Wrote:
(08-25-2009, 03:06 AM)Dazz Wrote: The Sky Zone zip isn't found - but jesus, otherwise, this is great! Really amazing work dude! Big Grin
It's another case of a misspelled file name. I fixed those links, they should be working now.

i'm a terrible typist Sad
It's not that, it's just that you forgot to put "base" in the file names (so it was just "sky"), and therefore was a broken link because of that.

Hey, I've made mistakes, too. Even some which I found out on my own, because nobody mentioned it to me. XP
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#47
(08-25-2009, 03:41 PM)Random Talking Bush Wrote: It's not that, it's just that you forgot to put "base" in the file names (so it was just "sky"), and therefore was a broken link because of that.
Yeah I was thinking of abbreviating the zone names, BUT Sky Base Zone = SBZ = Scrap Brain Zone

I must have been thinking of my utility, which the option to rip from Sky Base is "SKY"
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#48
So, long ago, Japan knew that it was too different for other cultures around the world, resulting in games being heavily changed for American/European releases. Famously, this included the Puyo-Puyo puzzle games, which came to the Genesis as Dr. Robotnik's Mean Bean Machine and to the SNES as Kirby's Avalanche. Today, we will be focusing on the latter.

So, in these games, a little mascot character would be running around in the bottom middle of the screen, just to be generally annoying. He was kept in the Genesis game, but for Kirby's Avalanche, he was replaced by... Kirby! And the sprites themselves were touched-up Kirby's Adventure sprites, to fit more with the style of, say, Kirby Super Star.

So, why the hell hasn't anyone ripped those sprites? Simple: "SPC700 Stall detected." Also known as "the error you get when trying to play this game in the latest version of ZSNES." The ZSNES team knows this - a bunch of games made by this company do it too. But they won't fix it until ZSNES 2.0.

So, the sprite remained unripped. The animations are totally randomized, and you have to focus on playing the game, so "traditional" methods are not applicable. The graphics in the ROM are also compressed. You need savestates. But SNES9X savestates (after you unzip them) are still a bit of an enigma - you can find the VRAM but nobody has bothered to write down where the palette offset is.

The solution? Use an older freaking copy of ZSNES.
[Image: ka_kirby_icon.png]
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#49
Great job!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#50
It sounded almost...Epic.
Thx for all the trouble you went through
[Image: MegaEXESig.png]
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#51
(09-16-2009, 12:43 PM)Ultimecia Wrote: It sounded almost...Epic.
Well, it is. This is Kirby's sprite from Kirby's Adventure revamped in the Kirby Super Star style... too bad it doesn't have all the animations, but I'm sure this will be an excellent focus for a sprite project *wink wink nudge nudge*
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#52
It's a great sheet, man, you should totally arrange a project on it. That game does need more love.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#53
Quote:You are about to necropost on an old thread. Are you sure you still want to post?
Hells yeah. This is my tSR submission thread, and after nearly a year of not submitting any sprites, I feel like submitting something! You got a problem with that, MyBB? >=/

DS > New Super Mario Bros.
[Image: ds_nsmb_boo_icon.gif]
Honestly I'm surprised this isn't on the site yet. It only took me a few seconds to make. Ragey, did you forget to put this one up?
It was so easy and it's so small that I'm not asking for credit.
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#54
Woah, speedy and silent acception. Thanks, mysterious site mod! Have some smug coffee [Image: smugcoffee.gif]
Now have another one!

DS > New Super Mario Bros.
[Image: ds_nsmb_goombas_icon.gif]
This is better than Raccoon Sam's rip currently on tSR, as it also includes the Paragoomba animations, along with some other frames. This is intended to replace that sheet (and make him come back from the dead!)
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#55
GAH, four of my sheets! GONE'D! Because "more complete" versions from TSGK were uploaded in their place, destroying a bunch of custom sprites and the only tileset rip of Super Mario Land 1 on tSR in the process.

Yeah, it's obvious I'm not too happy about losing my sheets. So instead I have to make up for lost ground. I dug into my archives and found some unsubmitted content I made, and did nothing to tidy it up for submission because I think you all would love it anyway, because here is a full tileset rip of High Seas Havoc for the SEGA Genesis:
[Image: hsh_rip_lv1-1.png] [Image: hsh_rip_lv1-2.png] [Image: hsh_rip_lv2-1.png] [Image: hsh_rip_lv2-2.png] [Image: hsh_rip_lv3-1.png] [Image: hsh_rip_lv3-2.png] [Image: hsh_rip_lv4-1.png] [Image: hsh_rip_lv4-2.png] [Image: hsh_rip_lv5-1.png] [Image: hsh_rip_lv5-2.png] [Image: hsh_rip_lv6-1.png] [Image: hsh_rip_lv6-2.png] [Image: hsh_rip_lv7-1.png]

And as usual, for the people viewing this thread that want everything all at once, here's the omnipack. [3.04MB][ZIP]
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#56
Which sheets in particular were removed? I think I might have a few of them in my backups.

(This is why I always double-check before replacing sheets, and in some cases, have both of 'em available.)
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#57
Both Donkey Kong sheets from the arcade section (one with Mario, one with everything and then some), the Atari 2600 Pac-Man sheet, and the Super Mario Land 1 full rip sheet.

Apparently TSGK had this mentality where taking a frame and flipping it horizontally made it a unique graphic that increased the size and worth of the sheet, even if things don't turn.
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#58
I gotta say that I agree with Tech on the SML sheets. It was more complete, plus the sprites were ripped from the emulator color settings to gameboy rather than keeping it to default.
[Image: 27348983yu7.png]
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#59
(09-09-2010, 07:26 PM)Techokami Wrote: Both Donkey Kong sheets from the arcade section (one with Mario, one with everything and then some), the Atari 2600 Pac-Man sheet, and the Super Mario Land 1 full rip sheet.

Apparently TSGK had this mentality where taking a frame and flipping it horizontally made it a unique graphic that increased the size and worth of the sheet, even if things don't turn.
Well, the one Donkey Kong sheet is still online, under the customs. Unless it's a different one you're talking about. Either way, I found two of the other sheets on my computer:

Donkey Kong - Jumpman / Mario
[Image: DonkeyKong_Jumpman.png]

Super Mario Land - Full Rip
[Image: SuperMarioLand_Everything.png]

I'll keep looking for the Pac-Man rip. I've got several backups, and I'm not sure which one it's in... if it's even there.
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#60
Yeah, the revamped "Arcade" sheet was in the rips under "Edits" so I moved them to the edits section. As for the SML sheets, it seemed that even though there were several sheets on TSGK, the sum of the sprites at TSGK seemed to outnumber the ones we had on the site, even excluding the flipped sprites.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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