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I hate to do a topic like this
#31
(09-04-2009, 04:05 PM)JoshR691 Wrote: And just throwing it out there, but do you guys think we need a defined Palette?
This is a great idea.
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#32
I think there should be 3 styles. Im no spriter, so tell me if i sounds stupid, but what IF we had 3 kinds of styles?

Cartoon:
High Saturations, not much emphasis on shading. Simple colors.
(Toon Link, Kirby, Pikachu, and MrGame and Watch are good examples.)

SemiRealism:
Somewhat lower saturations, a bit more emphasised shading, and more colors.
(Ness, Mario, Luigi, Peach, and Sonic are good examples.)

Realism:
Lower saturations, more colors, and realistic shading. (But not as detailed, or with as many colors as the current.)
(Link, Samus, Snake, Fox, and DOnkey Kong are good examples.)

Good idea? Stupid one? Please comment.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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#33
(09-04-2009, 05:13 PM)Tyvon Wrote:
(09-04-2009, 04:05 PM)JoshR691 Wrote: And just throwing it out there, but do you guys think we need a defined Palette?
This is a great idea.
Agreeing here also. Having a defined palette would make it much easier to keep everything in the same style, rather than having to make your own colors and hoping it works.
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#34
If anyone takes a close look at my ivysaur, i didn't use very many colors on him, like 3-5 shades per color, and if i remember correctly he only has 16 different colors on him.

To be honest, i don't see what is so hard about the style, (with the exception of more detailed characters i.e. snake, samus, etc.) For ivysaur, i just shaded him the way he looked in the game and added the next darker shade to the outline that it was next to.
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#35
(09-04-2009, 06:03 PM)link-guy Wrote: If anyone takes a close look at my ivysaur, i didn't use very many colors on him, like 3-5 shades per color, and if i remember correctly he only has 16 different colors on him.

To be honest, i don't see what is so hard about the style, (with the exception of more detailed characters i.e. snake, samus, etc.) For ivysaur, i just shaded him the way he looked in the game and added the next darker shade to the outline that it was next to.
It's hard because it's ugly. Fitting in so many small details into a small sprite never works out well.

As for shading him "in-game," that's a horrible idea because in the game light sources are never consistent. There's no way to set up a light source in a 2D game that changes unless you resprite EVERYTHING with the light source, which is too much effort.

And Ivysaur isn't super-detailed anyway.

Plus yours is out of style.
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#36
(09-04-2009, 06:38 PM)Tyvon Wrote:
(09-04-2009, 06:03 PM)link-guy Wrote: If anyone takes a close look at my ivysaur, i didn't use very many colors on him, like 3-5 shades per color, and if i remember correctly he only has 16 different colors on him.

To be honest, i don't see what is so hard about the style, (with the exception of more detailed characters i.e. snake, samus, etc.) For ivysaur, i just shaded him the way he looked in the game and added the next darker shade to the outline that it was next to.
It's hard because it's ugly. Fitting in so many small details into a small sprite never works out well.

As for shading him "in-game," that's a horrible idea because in the game light sources are never consistent. There's no way to set up a light source in a 2D game that changes unless you resprite EVERYTHING with the light source, which is too much effort.

And Ivysaur isn't super-detailed anyway.

Plus yours is out of style.

ok i agree with you, but what ivysaur are you talking about then in the opening post??
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#37
I looked at it again, and while it is an excellent sprite, it's not in style.
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#38
I thought we weren't gonna change the style at all?
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#39
I'm A-OK with a style change Big Grin
But I haven't really done much anyway, and I'd feel kinda bad for those who've done much more Sad

I still support this. A style that's 'more fun' would probably attract a bit more attention for it's simplicity Genki ^_^. Spriting could get also done much quiker, so it probably wouldn't be too hard to start over. They'd also look nice. Not to mention that stages would probably be much easier as well. XD

Just give me all the guidelines and I'll get started right away =)
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#40
I was wondering when this was going to happen. I've always felt the style needed changing/ defining.

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#41
God yes.

i always find myself having the hardest time making sprites in this style. Especially with the shading.
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#42
Me too.

I'd like to have outlines and fewer shades. I'm not sure what number that leads to, but I choose that one.
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#43
(09-04-2009, 05:23 PM)nicktheslayer Wrote: I think there should be 3 styles. Im no spriter, so tell me if i sounds stupid, but what IF we had 3 kinds of styles?

Cartoon:
High Saturations, not much emphasis on shading. Simple colors.
(Toon Link, Kirby, Pikachu, and MrGame and Watch are good examples.)

SemiRealism:
Somewhat lower saturations, a bit more emphasised shading, and more colors.
(Ness, Mario, Luigi, Peach, and Sonic are good examples.)

Realism:
Lower saturations, more colors, and realistic shading. (But not as detailed, or with as many colors as the current.)
(Link, Samus, Snake, Fox, and DOnkey Kong are good examples.)

Good idea? Stupid one? Please comment.



Did anone even read this? Id at least liek to be called stupid for saying it, lol.

Anyway, a defined pallette seems like a great idea.
Any noise annoys an oyster, but a noisy noise annoys an oyster more.
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#44
I think they should all be in the same style. Otherwise, what's the point. However, shading can be more lax and "cartoony" when it comes t the non-realistic characters.
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#45
the only problem that i see with the defined pallette is that, for example, yoshi's skin color is not the same color green on link's hat.

Instead i suggest that there is a defined pallette for each character, not for one pallette for all of the characters.
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