09-20-2009, 10:48 AM
For a flash engine, its completely unnecessary. But It would be useful if you wanted the game to be on the DS.
I hate to do a topic like this
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09-20-2009, 10:48 AM
For a flash engine, its completely unnecessary. But It would be useful if you wanted the game to be on the DS.
09-21-2009, 03:39 AM
How about this style, right here? My own style.
This animation uses the old Kirby (no outline) This animation uses the old Mario (fugly)
09-21-2009, 02:37 PM
Kinda pillow shady. I really wanna see something with outlines. Characters and Items have outlines, while the stage is NOT outlined.
Also i was wondering if we could make Bowser look a little err... more like Bowser. I mean his stance. He's too hunched over. I know that's how they made him in Brawl, but a more upright Bowser would certainly look more awesome.
09-21-2009, 02:53 PM
(09-21-2009, 02:37 PM)koopaul Wrote: Kinda pillow shady. I really wanna see something with outlines. Characters and Items have outlines, while the stage is NOT outlined. For once we agree on everything you just said. Once we settle on a style I plan to ask Devicho to try her hand at Jr. I'm sure Bowser will come from that.
09-21-2009, 04:13 PM
Maybe this style? (the second one) Just an idea. Though, it is pretty similar to what we have now...
09-21-2009, 04:59 PM
IMO, I think like what everybody's been saying, I think they should have an outline, and use vibrant colors, with maybe 3-4 shades on something. And maybe look a little less realistic. Like have mario's pants more blue instead of denim and links hair more yellow instead of brown.
I think that we should try to give it outlines, more vibrant colors, but still keep it realistic.
EDIT: Style of that Vietiful Joe? (cannot spell right)
09-21-2009, 10:10 PM
Viewtiful Joe is supposed to mimic a cel-shaded style. That would only work well on him and Toon Link.
09-21-2009, 10:37 PM
well he does have a cartoonier style beyond the cellshading. also this is the only style change i would agree to simply because it would inflate my glorious ego
09-21-2009, 10:50 PM
09-21-2009, 11:26 PM
Yes. I'm just saying it would work.
09-22-2009, 01:15 AM
nevermind there goes my not reading posts carefully again
10-18-2009, 01:38 AM
Until a set style is decided upon, I suggest that interested spriters make temporary sprites. The temporary sprites can rely on just 8 colors, instead of the usual 16 colors, and don't worry too much about details. Try to aim for Melee type colors, but realize that palettes are temporary. Later, when a style is finally decided upon, we can just do simple edits to fix the stand-ins.
As for sizes, just stick with the sizes we have, for now. If we do end up changing sizes, the most that would be required would usually be just an extra pixel; but, even if it requires more, you can simply resize the sprite and fix it up. With just 8 colors, this should be easy, provided we don't venture into arcade fighter sizes, which is very unlikely... Thanked by: Ekoi, Shadowth117
10-18-2009, 06:35 PM
(This post was last modified: 10-18-2009, 06:36 PM by Ridge Troopa.)
(10-18-2009, 01:38 AM)Sploder Wrote: Until a set style is decided upon, I suggest that interested spriters make temporary sprites. The temporary sprites can rely on just 8 colors, instead of the usual 16 colors, and don't worry too much about details. Try to aim for Melee type colors, but realize that palettes are temporary. Later, when a style is finally decided upon, we can just do simple edits to fix the stand-ins. I'm going to agree with this, however I think 8 colors is a limitation we don't need. |
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