11-18-2009, 04:19 PM
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New stages
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11-18-2009, 04:20 PM
Is that her ship?
11-18-2009, 04:22 PM
(11-17-2009, 11:03 PM)Shadowth117 Wrote: Couldn't we just have something in the options menu for the stage to be static or be dynamic? That seems like it would solve that problem and it would probably be pretty easy to implement. I want to quote this in fifteen consecutive posts so badly. Brawl had what, four tournament-playable stages, two of which were Melee repeats? Not to say that I think every stage should be flat with three platforms and at most one environmental hazard, but I don't think every stage should change layouts every thirty seconds or be as fraught with danger as C-2 of SMB: the Lost Levels. (Or like Hanenbow, where recovery was nigh-impossible once you touched the "water".) This would solve that problem quite nicely.
11-18-2009, 04:22 PM
11-18-2009, 07:07 PM
Okay, I made the level structure to Wacky Workbench, how it'd look like
http://i220.photobucket.com/albums/dd17/...yworks.png Dark blue platforms means that are fall-through platforms, black structures are solid, non-fall-through objects. It'd be quite a large stage. The yellow things at the bottom are the main gimmick; they send you upward really strong. Those swirling platforms on the edges of the stages spins you when you land on them. Press jump to be launched off it, being sent to the direction you were while spinning, before pressing the button. It can bring you back to the stage but can also kill you. If you don't launch yourself quickly though, the platform will launch yourself automatically. Those blocks that look like a Tetris block move themselves slowly like a snake around that area. There's also a time travelling post, that pops once in a while and changes how the stage looks. It also serves as something similar to the POW Blocks in the original SSB's Mushroom Kingdom stage. Once you go through them, time travelling insues, and all the other players recieve a certain damage and are launched upwards. And then, ta-da, you're in the Past/Bad Future/Good Future of the stage! Thanked by: D2S-Speed
11-19-2009, 08:09 AM
(11-18-2009, 07:07 PM)Rökkan Wrote: Okay, I made the level structure to Wacky Workbench, how it'd look like What about the Hanging Bars that you cross over the electricity with maybe we can use those when somebody hit a past present or future point then can hang onto the bar just incase anything changes and could cause them damage. Like this: You are playing on the stage and say Gooey hits the Past, or Future point and everything starts changing they can jump up and try to grab the bars at the top so they can stand clear away from the changes that occur, for example electricity appears on the floor and you avoided them because you are hanging from the bars at the top so you are free from getting shocked.
11-20-2009, 04:44 PM
My idea for a Ice Climber's Stage:
Now we know that Icicle Mountain has a top, but the mountain is too tall. In this stage, we start in the mountain's base. The screen has a scroll up, and we have to climb to survive. (We're going to climb a recreation of the first mountain in the Ice Climber original). Later, when we are near of the Level 1 Bonus Stage, the stage continue with the Mountain number 32. Then we climb the bonus stage and finally... We end in a stage like The Summit. In the background, we can see items like tents, caves, trees, expedition's things... This is the Sketch: The Summit ^ | Bonus Stage ^ | Mountain 32 ^ | Mountain 1 ^ | Icicle Mountain
11-20-2009, 04:48 PM
No scrolling stages.
Ever. EVER.
11-20-2009, 08:22 PM
i likes the scrolling stages
11-20-2009, 08:57 PM
^ Same. Pokefloats is like the only good scrolling stage (and a lot of it is more than just scrolling...). Big Blue is probably the only other scrolling stage I somewhat like, and that's only for Sonic racing...
I was actually thinking of something similar to Pokefloats for a Star Fox stage. It would take place in either Area 6 (SF64), or the space station above Corneria (either the one in SF2, or the one in SFAssault). The stage would start on a part of a/the station, with the battle raging in the background (with some fighters going through the main play area, too). Then, some fighters would fly by to "pick up" the players, and the action would then be somewhat like Big Blue, but without the ground, until we get to either the Great Fox or a big missile; the players will get off here and fight some more, until Arwings bring the players back to the beginning. Eh, it's not really a very good idea...
11-21-2009, 12:59 AM
When Scrolling stages move really slow like Rainbow Cruise or Mushroomy Kingdom, then they're okay.
11-21-2009, 01:32 AM
im not huge on rainbow cruise but i love mushroomy kingdom
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