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Bowser Ball
#1
[Image: ballin.gif]

Pretty close to being done, but still not quite so let's just call it a WIP. But here's where you come in. Anything I still need to fix about the animation before I reshade the poses that have vertically flipped shading (so the spikes mainly)?
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#2
That's beautiful, man.
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#3
I've spent ages on it. Any crits about the spike movement?
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#4
It moves pretty well, except I don't like how the shading just flips in between frames.
[Image: 27348983yu7.png]
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#5
(12-21-2009, 03:36 PM)Neslug Wrote: [Image: ballin.gif]

Pretty close to being done, but still not quite so let's just call it a WIP. But here's where you come in. Anything I still need to fix about the animation before I reshade the poses that have vertically flipped shading (so the spikes mainly)?
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#6
Work in progress. I'm asking for tips with the spikes before I move on to fix the shading thing. Yes I did vertically flip the sprite to make it loop.

Yeah what Toad said.
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#7
Damn it, I should really start reading before I post. Thanks anyway.
[Image: 27348983yu7.png]
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#8
The spikes between the middle row and the ones on the far side seem to jump around a bit, aside from that though I like it.
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#9
@ A.J. Nitro: It's quite OK.

@ Shyguy Grey: Yeah I kinda noticed that too. See what I can do about it.

[Image: ballin.gif]
Animation update, spikes should look better.
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#10
-----V
[Image: ballin.gif]

That spike is a little jumpy.
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#11
I think the problem is that the spike as a whole pops over one pixel.
[Image: ballin.png]
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#12
maybe it's to simulate the cury surface of the ball, idk.

now that I see it again, the orange balls in the spikes SG Grey pointed out are jumpy.
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#13
(12-21-2009, 05:04 PM)Shyguy Grey Wrote: I think the problem is that the spike as a whole pops over one pixel.
*image*

It was actually intentional, to give the ball a more rounded look. When on the front side, the spikes are the closest to the viewer so I figured they could be one pixel apart, just like how two things look further apart up close.

@ Gorsal's 2nd post: Jumpy? If it has to do with the shading, that's because I haven't fixed it yet. The actual movement isn't jumpy imo.
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#14
I figured thats what you were going for. Only thing is, didn't Bowser's rolling in M&L3 keep them even?
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#15
Hmm, I haven't seen a rip of it yet and I didn't look at the sprite that carefully when I played the game (animation was very fast too). But then again, this is not M&L3 so...

Decisions, decisions...
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