Posts: 969
Threads: 36
Joined: Aug 2009
12-13-2009, 07:15 PM
(This post was last modified: 12-13-2009, 07:20 PM by Rhyme.)
(12-13-2009, 04:56 PM)Heat Miser Wrote: (12-13-2009, 04:47 PM)stickperson5 Wrote: should this drybones be taken off or on its just a stonger version
What are you talking about?
He's been spamming his recolored drybones almost everywhere, just ignore him. :/
EDIT: nevermind, i'm assuming he thought that you added his drybones to the site o_O
Posts: 4,309
Threads: 34
Joined: Jul 2009
http://www.spriters-resource.com/custom_...heet/17304
I wish I had caught this one when I suggested the other two to make me seem like less of an annoying jerk, but I think this one is worse than the Stealth Sneak that I brought up. It was by the same guy too.. I'm not hating on the guy, and some of his other work seems much better than this, but this and the Stealth Sneak are just.. baaaad. I find some of his other submissions questionable too, but at the very least they have coherent strings of animation, which is a bit more than I can say for this one.
Posts: 4,662
Threads: 50
Joined: May 2008
Posts: 43
Threads: 4
Joined: Feb 2010
Posts: 4,662
Threads: 50
Joined: May 2008
02-02-2010, 09:12 PM
(This post was last modified: 02-02-2010, 09:55 PM by A.J. Nitro.)
(02-02-2010, 08:55 PM)SpartanFever Wrote: http://www.spriters-resource.com/custom_...heet/17601
nuff said
Those aren't bad looking, unless you wanted them down because most of those blocks have never appeared in any Mario game?
Posts: 43
Threads: 4
Joined: Feb 2010
Both of those aj
jeeZ how did that sheet ever get accepted??
Posts: 2,144
Threads: 56
Joined: Apr 2009
(02-02-2010, 09:51 PM)SpartanFever Wrote: Both of those aj
jeeZ how did that sheet ever get accepted??
Well its not like the sprites are really bad. Granted a few of them are kinda odd, but for the most part they look decent.
Posts: 2,507
Threads: 30
Joined: May 2009
02-23-2010, 10:21 PM
(This post was last modified: 02-23-2010, 10:23 PM by Iceman404.)
Every single F***** MEGAMAN EDIT there is!!!
Edit: Sorry for the bump, but those crappy megaman edits annoy me.
Posts: 413
Threads: 39
Joined: Oct 2008
Posts: 602
Threads: 4
Joined: May 2008
(02-23-2010, 10:21 PM)Iceman404 Wrote: Every single F***** MEGAMAN EDIT there is!!!
Edit: Sorry for the bump, but those crappy megaman edits annoy me.
You could have at least linked to the sheets you're finding objectionable to remain on tSR.
Speaking of Mega Man edits, these should probably get the boot:
http://www.spriters-resource.com/custom_...heet/16875
http://www.spriters-resource.com/custom_...heet/16880
Those sheets just look like Mega Man cosplaying as other characters rather than the actual characters.
Posts: 7
Threads: 1
Joined: Nov 2009
(02-23-2010, 11:21 PM)Jdaster64 Wrote: Several 8-bit SMB-styled spritesheets could stand to be removed, as well as some or all of the following:
http://www.spriters-resource.com/custom_...heet/17884
http://www.spriters-resource.com/custom_...heet/17583
http://www.spriters-resource.com/custom_...heet/17854
Well, the Koops one is creepy, and the Goomba one I don't like how the Goombas look. But why the Shadow Mario?
Posts: 413
Threads: 39
Joined: Oct 2008
Because the vast majority of the sheet is only slightly edited or (*gasp*) recolored from the original SS sprites, and the few original things don't really fit the style.
Posts: 4,662
Threads: 50
Joined: May 2008
I think we need a better way of deciding which sheets should be taken down since not everyone agrees with what should stay on the site.
Posts: 4,309
Threads: 34
Joined: Jul 2009
I've mainly only suggested material that either:
(A) Contained material that had not ever appeared in any game. (There was a sheet of "original" Eggman robots)
(B) Sprite Mixes (Same Eggman sheet featured Advance style Eggman with vehicle parts from Gunstar Heroes, or maybe Ristar, can't remember)
© Looks like it was puked out of MS Paint.
Posts: 602
Threads: 4
Joined: May 2008
Don't forget poor/simple edits like the Mega Man edits I posted about last time.
Simple edits should be decided on a case by case basis, but generally with edits you want to keep edits in which you can't tell what the base is...or heavy edits if you will.
|