Posts: 1,293
Threads: 25
Joined: May 2008
(03-03-2010, 12:54 AM)Gaia Wrote: (02-24-2010, 09:53 PM)Solink Wrote: (02-24-2010, 03:20 PM)mgman Wrote: Could someone PLEASE tell me the "easiest" or "quickest", maybe most convenient way to rip DS sprites? More specifically, a 2D game like Contra 4.
Please, coul you tell me some tools and basic methods (even link to tutorials if you know some). Tahaxan(to extract the sprites)
I'd like to know, which version is the most reccommended? Tahaxan - Tihaxa
Posts: 11
Threads: 2
Joined: Sep 2009
03-09-2010, 03:32 AM
(This post was last modified: 03-09-2010, 11:57 AM by Mosche11.)
Hello,
well here I read all the stuff about ripping NDS... Solink, your tuts are really helpful ; but:
I tried to Rip Code Geass: Hangyaku no Lelouch. But (the game is from ´07) I cannot convert the sprites from the file! There are mostly "packages" of Narc files.... and they include every time on palette and three other files.
Do you know a way how to extract them? Because I cannot really rip the game like I did it with James Cameron´s AVATAR with AnimGet, because often sprites are overlapped by overworld trees or so.
Do you know a way to convert the files to plain bmp or png graphics?
Here´s a screen for showing how the game is ordered: http://share.cherrytree.at/showfile-1015...hot_02.png
Your sincerley
|- Mosche11
Posts: 732
Threads: 4
Joined: May 2008
I'm interested to know what's the best method to open .psb and .jp2 files from games to extract the data inside.
Game rippers doesn't recognize them and Photoshop doesn't opens the .psb files, which makes me think it's just a different format with the same extention. And no, not even a Hex editor could help here.
Posts: 758
Threads: 52
Joined: Oct 2008
(03-09-2010, 03:32 AM)Mosche11 Wrote: Hello,
well here I read all the stuff about ripping NDS... Solink, your tuts are really helpful ; but:
I tried to Rip Code Geass: Hangyaku no Lelouch. But (the game is from ´07) I cannot convert the sprites from the file! There are mostly "packages" of Narc files.... and they include every time on palette and three other files.
Do you know a way how to extract them? Because I cannot really rip the game like I did it with James Cameron´s AVATAR with AnimGet, because often sprites are overlapped by overworld trees or so.
Do you know a way to convert the files to plain bmp or png graphics?
Here´s a screen for showing how the game is ordered: http://share.cherrytree.at/showfile-1015...hot_02.png
Your sincerley
|- Mosche11
I'm pretty sure TiledGGD can open NARC files, it's what I used for Pokémon Ranger 2, and they were NARCs.
Posts: 231
Threads: 2
Joined: May 2008
(03-14-2010, 01:25 PM)Lemon Wrote: (03-09-2010, 03:32 AM)Mosche11 Wrote: Hello,
well here I read all the stuff about ripping NDS... Solink, your tuts are really helpful ; but:
I tried to Rip Code Geass: Hangyaku no Lelouch. But (the game is from ´07) I cannot convert the sprites from the file! There are mostly "packages" of Narc files.... and they include every time on palette and three other files.
Do you know a way how to extract them? Because I cannot really rip the game like I did it with James Cameron´s AVATAR with AnimGet, because often sprites are overlapped by overworld trees or so.
Do you know a way to convert the files to plain bmp or png graphics?
Here´s a screen for showing how the game is ordered: http://share.cherrytree.at/showfile-1015...hot_02.png
Your sincerley
|- Mosche11
I'm pretty sure TiledGGD can open NARC files, it's what I used for Pokémon Ranger 2, and they were NARCs. Although TiledGGD could open the archive, the graphics file inside the archive looks to be compressed so that won't help much.
I think this should work;
- unpack the .narc files using NinUnpack (drag & drop any number of archives; a new folder is created for every archive)
- decompress the .ncgc files using DSDecmp (drag & drop single files, a '_' is appended to the filename if a file with the same same as the decompressed file already exists)
- view the NCER+NCGR/NCBR/RGCN+NCLR files with GlycerinMapViewer, or just the NCGR/NCBR/RGCN+NCLR files with TiledGGD.
Posts: 11
Threads: 2
Joined: Sep 2009
Thank you Barubary! Now I currently get all the Face Icons... I´m still looking for the RPG Overworld Chars in all folders (through Tahaxan surely). Hopefully they´re not in these ".bin" files. ^^
But a very big Thanks anyway!
Posts: 24
Threads: 1
Joined: Mar 2010
There are some sprites from Pokémon Diamond/Pearl/Platinum/HeartGold/SoulSilver that haven't been ripped yet, and I really need them, so I've decided I'll just do it myself. But I haven't been able to find a good way to rip Nintendo DS sprites on a Mac. Does anyone here know of a good solution? Thanks.
Posts: 3,181
Threads: 45
Joined: Sep 2008
Try the DeSmuME emulator. It got Mac releases here
Posts: 24
Threads: 1
Joined: Mar 2010
(03-19-2010, 07:42 PM)Ultimecia Wrote: Try the DeSmuME emulator. It got Mac releases here Tried it. It only emulates, no sprite ripping. =/
Posts: 3,181
Threads: 45
Joined: Sep 2008
That's the whole point.
For us PC users there's a tool called AnimGet that takes many screenshots of the active window. I believe there might be a program like that for Mac too, maybe SnagIt? Then, get the emulator working, disable the layers you don't want or do it via OAM viewer and rip it.
Posts: 24
Threads: 1
Joined: Mar 2010
(03-20-2010, 02:37 AM)Ultimecia Wrote: That's the whole point.
For us PC users there's a tool called AnimGet that takes many screenshots of the active window. I believe there might be a program like that for Mac too, maybe SnagIt? Then, get the emulator working, disable the layers you don't want or do it via OAM viewer and rip it. Well, of course I could do that. But that's not what I want. I want a complete rip of the files in the ROM, not some incomplete, do-it-yourself makeshift attempt.
Posts: 25
Threads: 5
Joined: Dec 2009
how can I rip sound effects from psx games?
Posts: 3,181
Threads: 45
Joined: Sep 2008
Now that was rude. I was going to look for more for you but now... Have fun
Posts: 3,964
Threads: 107
Joined: May 2008
(03-20-2010, 05:32 AM)AndrewArdena Wrote: how can I rip sound effects from psx games? With Psound, you can get it from Zophar's domain.
Posts: 25
Threads: 5
Joined: Dec 2009
(03-20-2010, 07:30 PM)Davias Wrote: (03-20-2010, 05:32 AM)AndrewArdena Wrote: how can I rip sound effects from psx games? With Psound, you can get it from Zophar's domain. very tnx! amazing as ever XD
|