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Yeah I'm FE'ing again....
#1
well, I'm working on a hack for Fire Emblem, and I wanted a new General sprite (Renamed to Rook) He'res Johnny!

yeah CC tell me wht to fix etc...
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#2
The critical is essentially the same for every weapon, which I find a little hard to buy - with them all being different lengths and weights.

I wouldn't say you'd twirl hand-axes for example.

Stylistically, the pattern on the shield feels a bit bland, and I'm surprised a class based on the Rook/Castle doesn't have a Shield-bash attack. It would be a more believable attack method than axes.
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#3
These are great MetalFlygon (hi again from Serebii :p)

As always, with your spriting, I can see how smooth the animation would be, but with the sword, in the critical section, it looks sorta strange how the sword goes under him and his shadow.

Also, on the frame before that one, it doesn't look like he is holding the sword, you may want to fix that :p. However, this is a great and creative idea, I don't kno how you can be so imaginative with what you do.

Keep up the good work.
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#4
(04-16-2010, 03:03 AM)GrooveMan.exe Wrote: The critical is essentially the same for every weapon, which I find a little hard to buy - with them all being different lengths and weights.

I wouldn't say you'd twirl hand-axes for example.

just figured I'd throw this out here

in Fire Emblem, every critical from the General class features weapon-twirling



I know, it's not an excuse for these sprites, but still~



and I was about to say that these look like simple edits, but then I took another look at some of the existing sprites on the site and
well
damn, they look official : O
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#5
Oh right?

In that case I guess I don't have a complaint; but it still strikes me as a bit strange.
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#6
Put up an animation, and then I'll CC.
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#7
(04-16-2010, 08:21 PM)Ran Master 27 Wrote: Put up an animation, and then I'll CC.
Kinda seems pointless to animate a few parts of the sheet just to get some sub-par pixel """artist""" to throw you a comment that's probably been mentioned a few times already, doesn't it?
speaking of which

not much else to add, it's all been mentioned
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#8
[Image: general_tso84104.gif]

there, very poor animaton, but so you can see it.
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#9
the animation's just lacking some proper timing

here, let's see how it looks when we make the timing more FE-like

[Image: general_tso84104.gif]

Very smooth
I like this : D
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#10
I must break a secret, the chest plate belongs to the normal general's Butt Plate...
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#11
(04-18-2010, 03:18 PM)metalflygon08 Wrote: I must break a secret, the chest plate belongs to the normal general's Butt Plate...

see, that's an example of a good edit right there

I never noticed that, ahaha
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#12
of course, FEdito's latest realease seems to have bugs with inserting animations >Sad

I wanted to insert this into my hack a while ago and bleg...

just FYI, I'm working on a pegasus mounted Troubador and Valkyrie, a mage knight with sword (since xeld's patch makes it possile), sheildless heros, more human looking knights (in this style) and a few other things hre and there.
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