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(03-21-2010, 05:02 AM)MM4ever Wrote: I thought Link was left handed
-facepalm-
Have you even looked at the Link thread yet, or are you new?
He's right handed there because in the Wii version of Twilight Princess (and probably in the new game) he was right handed because the majority of players are right handed, so it would of been awkward to swing your right arm and watch him swing his left arm. We did this to further Link and Toon Link's differences.
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i think the first page is way over due for an update
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Yeah, haven't been on as much, I'll update when I get the chance sorry.
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(04-18-2010, 05:49 PM)Brawler1207 Wrote: Yeah, haven't been on as much, I'll update when I get the chance sorry. its ok we all get behind some times
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04-19-2010, 04:29 PM
(This post was last modified: 04-19-2010, 04:30 PM by D2S-Speed.)
Updated!!!
New Fox
New Charizard
New Porky
New Toon Link
"If I missed anything please let me know!"
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04-19-2010, 05:04 PM
(This post was last modified: 04-19-2010, 05:04 PM by red reaper.)
(04-19-2010, 04:29 PM)Brawler1207 Wrote: Updated!!!
New Fox
New Charizard
New Porky
New Toon Link
"If I missed anything please let me know!" wolf and metaknight thats all i see that u missed
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Got a small start on battlefield.
I know the platforms looks high, but its measured according to the tallest character sprited
so far. (Charizard.
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(04-21-2010, 08:46 PM)Britt Wrote:
Got a small start on battlefield.
I know the platforms looks high, but its measured according to the tallest character sprited
so far. (Charizard.
IMO the platforms just look short. And the distance from the 1st platforms to the ground is supposed to be equal to the distance from the 2nd platform to the 1st platforms.
Anyway, are you guys sure about this angle already?
I'm not. Should stages be from THAT high? Remember, our characters' feet are only a pixel difference in height.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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04-21-2010, 10:21 PM
(This post was last modified: 04-21-2010, 10:22 PM by red reaper.)
(04-21-2010, 10:14 PM)Tonberry2k Wrote: I'm not. Should stages be from THAT high? Remember, our characters' feet are only a pixel difference in height. i could make one after all i made half the stages for ssf2 its what i do best
heres a example of one of my old stages btw we cant use this one its in ssf2 but i could make a new one in diffrent style
my newer stages are way better i also did the ghz in ssf2
04-21-2010, 10:54 PM
(This post was last modified: 04-21-2010, 10:54 PM by Kitsu.)
(04-21-2010, 10:14 PM)Tonberry2k Wrote: I'm not. Should stages be from THAT high? Remember, our characters' feet are only a pixel difference in height.
The angles should probably be about what is on the top-most platform, or maybe between that and the other platforms.
Either way, perspective is bad guys. Don't use it.
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(04-21-2010, 10:54 PM)Sploder Wrote: (04-21-2010, 10:14 PM)Tonberry2k Wrote: I'm not. Should stages be from THAT high? Remember, our characters' feet are only a pixel difference in height.
The angles should probably be about what is on the top-most platform, or maybe between that and the other platforms.
Either way, perspective is bad guys. Don't use it.
Perspective is a joke in this situation because you can't really use it as the camera in SSB keeps moving around.
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Perspective would be terrible, lets not use it.
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