05-13-2010, 12:11 AM
Unfortunately, ripping Klonoa 1 (The original, not the Wii one) also was impossible as all of it's sprites are divided into a trillion pieces each one and nobody would figure how to put them together again.
Ripping Questions
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05-13-2010, 12:11 AM
Unfortunately, ripping Klonoa 1 (The original, not the Wii one) also was impossible as all of it's sprites are divided into a trillion pieces each one and nobody would figure how to put them together again.
05-14-2010, 12:22 PM
great job but... I think you need to update this... DesmuME preety much beat No$ in ripping, plus I don't recall No$gba having the ability to seperate layers or having save states...
05-14-2010, 12:51 PM
(05-14-2010, 12:22 PM)metakeru Wrote: great job but... I think you need to update this... DesmuME preety much beat No$ in ripping, plus I don't recall No$gba having the ability to seperate layers or having save states... ..But No$GBA is one of the few emulators to accurately display colors. DesmuME might do it now but it didnt before, afaik.
No, the current version of DeSmuME (0.9.5) still doesn't display colors properly. :'(
EDIT: I even tried the latest svn, r3638, had same issue
05-14-2010, 10:20 PM
Hello folks. I have a question as the topic asks for.
I need a program that takes a PNG file of large size and converts it to a grid tiled image. I have a 640 pixel width by 1378 pixel height PNG image that I want to seperate into 8x8 pixel tiles in one image in a grid format. I've tried Tile Studio but it can't handle such a big image. I heard you can compile it differently, but I'm unable to compile programs myself, so that's out...
05-17-2010, 12:19 PM
(05-14-2010, 12:51 PM)Rhymey Wrote:(05-14-2010, 12:22 PM)metakeru Wrote: great job but... I think you need to update this... DesmuME preety much beat No$ in ripping, plus I don't recall No$gba having the ability to seperate layers or having save states... (05-14-2010, 02:08 PM)Arkinea Wrote: No, the current version of DeSmuME (0.9.5) still doesn't display colors properly. :'( version 0.9.5 displays them accurately now, I compared them myself (05-14-2010, 02:18 PM)princaipal wailson Wrote:yeah, but the save state doesn't really work(05-14-2010, 12:22 PM)metakeru Wrote: No$gba having the ability to seperate layers or having save states...i know for a fact it has save states, and i'm pretty sure i accidentally turned a couple layers off once or twice when playing a heart gold rom
05-17-2010, 02:50 PM
(05-14-2010, 10:20 PM)Carpaccio Wrote: Hello folks. I have a question as the topic asks for.Could StitchStudio be what you're looking for?
05-17-2010, 05:59 PM
Does anybody knows about a walk through walls-code for Terranigma?
I found one, but it only allows you to "slide" through the game (like a figureskater).
05-17-2010, 08:58 PM
(05-17-2010, 02:50 PM)Random Talking Bush Wrote:(05-14-2010, 10:20 PM)Carpaccio Wrote: Hello folks. I have a question as the topic asks for.Could StitchStudio be what you're looking for? Close, but I need something along the lines of what Tile Studio does, in creating one big image using a previous image's data made into tiles. Say you take a sprite sheet, each sprite you notice is exactle 16x16 pixels in area. You want to seperate those sprites but keep them in the same image for easy access. I need something that will do that, seperate an image into tiles, but keeping them in one big image for easy access, in a grid fashion.
05-17-2010, 11:22 PM
05-18-2010, 12:05 AM
I believe it is, I was the one who found the codes for him at the Terranigma thread . They are exactly the same :p
Anyway, does anybody can help us on the PS2 ripping? Or should I offer some nice shots of little me if some nice gentleman can assist me? (j/k, no photos but any help would be nice)
05-18-2010, 05:19 AM
I found the same code, but unfortunately it doesn't work:
Both are too long for using them as one code, so I separated them. The only effect is that you are sliding like a figureskater =/
05-18-2010, 10:25 PM
(05-17-2010, 08:58 PM)Carpaccio Wrote:(05-17-2010, 02:50 PM)Random Talking Bush Wrote:(05-14-2010, 10:20 PM)Carpaccio Wrote: Hello folks. I have a question as the topic asks for.Could StitchStudio be what you're looking for? For those wondering, tile studio does this but can only handle smaller images.
05-19-2010, 07:25 AM
hum i have a ds ripping problem for rip many sprites in yugioh world championship 2010 (monsters sprites, characters mugshots) there is for example the attack in front of the monster sprite but in desmume there is the view oam option which can give the sprite without the attack but i can't copy the sprite for rip it. Help me please.
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