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Well i'm trying to look for this guy's sprites,
He's the first enemy you encounter in the game, i can't seem to find him anywhere and that sprite up there, is what i just ripped, but i'm hardly any good at ripping.
So was wondering if anyone could maybe give this a go?
when requesting, you need to give precise details. Is that a SNES game?
I'll see what I can do. Don't expect much, though. I don't rip in ages.
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(08-28-2010, 12:19 PM)Gors Wrote: when requesting, you need to give precise details. Is that a SNES game?
I'll see what I can do. Don't expect much, though. I don't rip in ages.
Well tbh i thought the hint was in the Title.
But yeah, the game is called The adventures of batman and robin, and as for that sprite up there, it's from the SNES version (as there is a genesis & sega cd version).
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I also did this as-well;
It's the punching animation but i'm pretty sure i'm missing a frame or two here.
Here's two more frames, but these are when your returning from the punch to it's "idle" position.
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Missing frames? no problem:
(01-27-2010, 05:21 PM)Davias Wrote: I suggest you check them again and using F1 (zsnes 1.5):
Save Snapshot - is normal screenshotting
Snapshot /INCR FRM - shows animations frame for frame and screenshots them, very good for animations
INCR Frame only - shows animations frame for frame without screenshotting, also good for viewing the animation structure (I recommend a combination with Snapshots /INCR FRM and this option)
Move this window - If the window hides the animations you can move it to another place
You can also make external save files (yes, even in fights) and load/store them as you want. Using the limited saves from the game itself is not neccessary.
Don't use animget, in this case it's useless and more annoying (bmp-files, uncontrollable and useless amounts of pictures).
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Well i think now that i have it. Thanks for that, didn't know about the F1 options
been using vSnes myself.
Punching Gif:
well, looks like Davias was faster than me!!
anyway, you now know how to get the missing frames, so *locks*