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My honest thought on Smash Bros Project
#61
Agreed, but Link have no one working on him (lately), I guess I will have to start.

Also, if the project don't start producting now, it's hopeless.
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#62
okay

I'll be taking care of this section of tSR more; any derailing post will be edited/deleted so it won't get in your way. May sound harsh, but some direction is needed at the moment.
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#63
So let me get this straight:

You're going to focus on 8 Fighters, and a couple of stages.
You're gonna lock the threads not relating to those topics to increase focus.
The main prority is getting those sheets DONE, as opposed to coming up with gameplay effects (like damage, knockback, side effects, w/e).

That sounds like a very good plan. Do it.
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#64
Ok, plan is set, but now we have to work. Who is going to step up? That's the question.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#65
heh, not me, I can't sprite for shit. I'm just a good organiser. :V
Specs 'n' Headphones has been revamped! Check it, yo.
[Image: 10y3mgj.png][Image: groove-1.gif]
Thanks to Pik and Solink; they are sexy people. Heart
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#66
Yeah, I'm much better at organizing and editing peoples' stuff, hah.

That said, here's what we need; videos of the characters we're using who are in the game, reference links to what the new characters will be doing. Sprite sheets that will be useful would be good too. For instance, Super Metroid Samus sheet will be a great reference.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#67
How about we do this sorta like SSF2, work on 1 character at a time, and each time a character is finished, we would add it into a demo version with that character?
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#68
I had the same idea Blitz Troopa, we should all just work on one character at a time, but also some people might not want to start on that specific character. So maybe it would be best to agree on a character we can all work on, and start from there!

Right now, I'm done with classes for the rest of the week, as well as no campus classes on Monday, (due to Memorial Day!) I've got plenty of time this weekend! Big Grin
I think I'll go with Mario for right now!
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#69
How long have we had that Sukapon topic up?

At any rate, it should be pretty simple to just move his pieces around to make new "sprites."
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#70
(08-26-2010, 03:05 PM)Tonberry2k Wrote: How long have we had that Sukapon topic up?

At any rate, it should be pretty simple to just move his pieces around to make new "sprites."
Sukapon seems easy but he's HARD to animate
That's why I stopped working on him and started spriting Ness
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#71
ok who the hell is Sukapon
I've never heard of it
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#72
(08-28-2010, 08:21 PM)MoneyMan Wrote: ok who the hell is Sukapon
I've never heard of it
He is from the game Joy Mech Fight for the Famicom(Japan's NES)
This game was the first fighting game Nintendo ever made
http://en.wikipedia.org/wiki/Joy_Mech_Fight
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#73
(08-28-2010, 08:21 PM)MoneyMan Wrote: ok who the hell is Sukapon
I've never heard of it

Google/Wikipedia. There is literally no reason for anyone to post something like this anymore.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#74
(08-28-2010, 08:21 PM)MoneyMan Wrote: ok who the hell is Sukapon
I've never heard of it

Please for the love of god, don't just simply search for him and make everthing easier! Please don't.
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#75
Please infract/warn/whateverthefuckyouguyscallit anyone who posts garbage posts like that or things like


"This project is nice. can i use SPRITEZ PLEAZ!!"

"I like your sprite"
OR
"can You add ect to the game plz?"

Every time i see one of these posts i get REALLY heated because they add nothing to the discussion at hand and are overall annoying.



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