Well with the success of ripping the XIII Moogle from 358/2 Days I have decided I would like to rip more from the game. Especially the worlds/rooms.
My Current List of Rip Targets:
Castle Oblvion (Both Rooms)
The Twilight Town Clock Tower
Namine's White Room from the Mansion
Twilight Town in general
The Town Center of Halloween Town
Xion
Ventus
Large Armor (Heartless)
Xion's Boss Forms (Mostly her final one)
Successful Rips So Far:
XIII Moogle
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My method of ripping at the moment:
I open the models with either Console Tool ( http://llref.emutalk.net/downloads/consoleTool_v02b.zip Update: A newer version of Console Tool is available: http://llref.emutalk.net/downloads/conso..._demo2.zip ) or NSBMD ( http://www.mediafire.com/file/1c3y3349wbgdtd2/NSBMD.zip ) and then I use 3DVia Print Screen ( http://www.3ds.com/fileadmin/3dxml/3DVIA...up_2.3.exe ) to capture the model and textures. I should note that it doesn't seem to keep transparency so you have to re-add the transparency manually. It captures a 3DXML file which contains the mesh and textures.
The only way I've found to convert it is to upload it to their website and download it as a DAE file here: http://www.3dvia.com/upload-basic
Then you can import it into a program that works with DAE files and work from there. I use Blender to import them and then I export them to .obj and work on them in Milkshape 3D. But other programs would work.
You can get the raw models here: http://www.propl.nl/random/KH3582_Models.zip
Note: I really recommend using Console Tool to rip from as it seems to display textures and models in general with more accuracy from the beginning. Many player models are almost natural in appearance compared to the yucky mess my Moogle was.
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My Hopes:
To learn a way to rip while keeping UV's in tact. Preferably with some other method besides 3DVia and uploading.
-----------------------------------------------------
Currently Working On:
Fixing the UV's and finding accurate textures for a room in Castle Oblivion.
-----
I'd love any help on this project anyone wants to offer.
My Current List of Rip Targets:
Castle Oblvion (Both Rooms)
The Twilight Town Clock Tower
Namine's White Room from the Mansion
Twilight Town in general
The Town Center of Halloween Town
Xion
Ventus
Large Armor (Heartless)
Xion's Boss Forms (Mostly her final one)
Successful Rips So Far:
XIII Moogle
-----------------------------------------------------
My method of ripping at the moment:
I open the models with either Console Tool ( http://llref.emutalk.net/downloads/consoleTool_v02b.zip Update: A newer version of Console Tool is available: http://llref.emutalk.net/downloads/conso..._demo2.zip ) or NSBMD ( http://www.mediafire.com/file/1c3y3349wbgdtd2/NSBMD.zip ) and then I use 3DVia Print Screen ( http://www.3ds.com/fileadmin/3dxml/3DVIA...up_2.3.exe ) to capture the model and textures. I should note that it doesn't seem to keep transparency so you have to re-add the transparency manually. It captures a 3DXML file which contains the mesh and textures.
The only way I've found to convert it is to upload it to their website and download it as a DAE file here: http://www.3dvia.com/upload-basic
Then you can import it into a program that works with DAE files and work from there. I use Blender to import them and then I export them to .obj and work on them in Milkshape 3D. But other programs would work.
You can get the raw models here: http://www.propl.nl/random/KH3582_Models.zip
Note: I really recommend using Console Tool to rip from as it seems to display textures and models in general with more accuracy from the beginning. Many player models are almost natural in appearance compared to the yucky mess my Moogle was.
-----------------------------------------------------
My Hopes:
To learn a way to rip while keeping UV's in tact. Preferably with some other method besides 3DVia and uploading.
-----------------------------------------------------
Currently Working On:
Fixing the UV's and finding accurate textures for a room in Castle Oblivion.
-----
I'd love any help on this project anyone wants to offer.