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Random Talking Bush's Submissions
(01-12-2011, 05:26 PM)A.J. Nitro Wrote: Wait, are you going to include poses from the Gameboy versions?
The Game Boy versions actually use slightly different sprites, and don't really match up with the NES originals, so those will be on a different sheet when I get around to ripping those.

Either way, here they are! If you think something's missing from this sheet (but I don't think I left anything out), let me know.

[Image: megaman_icon.png]

And I'll be uploading that sheet to the rest of the sections, and Bass and the Robot Masters from Mega Man 10 within a few hours, after I make section icons for MM9/MM10.
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I'm guessing the attack effects will have its own sheet? Amazing sheet, otherwise.
[Image: 27348983yu7.png]
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(01-12-2011, 07:02 PM)A.J. Nitro Wrote: I'm guessing the attack effects will have its own sheet? Amazing sheet, otherwise.
Yeah, they will, like I did for the effects for Mega Man X.
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Wow, I'm blown away. Will you be uploading it, or do you want me to?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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(01-12-2011, 09:09 PM)Tonberry2k Wrote: Wow, I'm blown away. Will you be uploading it, or do you want me to?
Already taken care of.

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You put a lot of work in your sheets, don't you?
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(01-13-2011, 12:29 AM)Azu Wrote: You put a lot of work in your sheets, don't you?
I always try to get absolutely everything with my sheets, so yeah.

Anyway, later than I said it was (like always), but here's Bass and the Robot Masters, from Mega Man 10. While I have shown off the Bass sheet and half of the Robot Masters before, it was only until recently that I finalized their sheets, by adding the palettes and Reggae's RockBoard sprites, and the other four Robot Masters (respectively). Barubary's MM10 sprite-viewing tool definitely helped with the latter, though I'm surprised I didn't have too many mistakes with piecing them together manually.

[Image: bass_icon.png] [Image: robotmasters_icon.png]

And this time, I'm submitting my own Blade Man sprite rips, unlike this twit.
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Excellent!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Hm,
hi first of all i really clap my hands to you.
awesome rips.
you seem to rip the sprites for all my fav games ^^
i actually had a question for you.
ive been wanting to work on a fft sprite thing like they do over at ffhacktics
using the sprites from Saga Frontier 2 (for the ps1)
but i cant seem to find the sprites anywhere ):
do you think you could help me?
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I've been meaning to ask. Did you use GGD for the .txp format n the PSP Disgaea games?
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Did you add the Megaman sheet to the Complete Works section? Also can we delete the armors sheet in MM6?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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I noticed your Disgaea 3 and Prinny 2 work and was wondering: how long do you think it will take until you rip Prinny Asagi from Prinny 2 and Hero Prinny from Disgaea 3?
[Image: s.png][Image: s.png][Image: s.png]
[Image: m9x6xk.jpg]
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(01-16-2011, 03:18 PM)cirnoisthegreatest Wrote: Hm,
hi first of all i really clap my hands to you.
awesome rips.
you seem to rip the sprites for all my fav games ^^
i actually had a question for you.
ive been wanting to work on a fft sprite thing like they do over at ffhacktics
using the sprites from Saga Frontier 2 (for the ps1)
but i cant seem to find the sprites anywhere ):
do you think you could help me?
Haven't really done much in relation to Final Fantasy Tactics or SaGa Frontier 2 sprites, so I can't really help you there. Sorry.

(01-16-2011, 03:45 PM)Azu Wrote: I've been meaning to ask. Did you use GGD for the .txp format n the PSP Disgaea games?
For some parts, I've relied on memory dumps, but Barubary helped me decompress most of them. But yeah, I used TiledGGD nonetheless.

(01-16-2011, 04:26 PM)Tonberry2k Wrote: Did you add the Megaman sheet to the Complete Works section? Also can we delete the armors sheet in MM6?
I'm gonna keep the one in Mega Man 6 for now, since it's got the backgrounds. But I'll eventually replace it with a general menus sheet sometime later. As for the Complete Works sheet, I've went and replaced it.

(01-19-2011, 05:58 PM)darkrai3000 Wrote: I noticed your Disgaea 3 and Prinny 2 work and was wondering: how long do you think it will take until you rip Prinny Asagi from Prinny 2 and Hero Prinny from Disgaea 3?
I'm almost finished with the updates to the Prinnies (Hero, Asagi, and Laharl) from Prinny 2. It's mainly the slashes for the two alternate weapons that's confusing me, because they're very similar and I'm not sure which ones are correct. And as for the Hero Prinny, it's on the list with the other DLC characters (Aramis, Kogure and Revya).
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(01-13-2011, 03:56 AM)Random Talking Bush Wrote:
(01-13-2011, 12:29 AM)Azu Wrote: You put a lot of work in your sheets, don't you?
I always try to get absolutely everything with my sheets, so yeah.

Anyway, later than I said it was (like always), but here's Bass and the Robot Masters, from Mega Man 10. While I have shown off the Bass sheet and half of the Robot Masters before, it was only until recently that I finalized their sheets, by adding the palettes and Reggae's RockBoard sprites, and the other four Robot Masters (respectively). Barubary's MM10 sprite-viewing tool definitely helped with the latter, though I'm surprised I didn't have too many mistakes with piecing them together manually.

[Image: bass_icon.png] [Image: robotmasters_icon.png]

And this time, I'm submitting my own Blade Man sprite rips, unlike this twit.

Yay! I was waiting for someone to do this, as I don't own the game. But thanks Smile
Are you smart?
(・∀・)つ <- That's Bob. Placing Bob on your signature is good luck. Maybe.
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(01-19-2011, 08:28 PM)Random Talking Bush Wrote: And as for the Hero Prinny, it's on the list with the other DLC characters (Aramis, Kogure and Revya).

I'm guessing this list would be yet to be ripped, no?

[Image: s.png][Image: s.png][Image: s.png]
[Image: m9x6xk.jpg]
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