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06-07-2011, 04:11 PM
(This post was last modified: 08-10-2011, 05:06 AM by Davy Jones.)
Let's see what we have here:
Friendly Characters
Characters
Common NPCs #1
Common NPCs #2
Esmeralda & her Sisters
The Seven Wisdoms
Party Members
Bud
Lisa
Elazul
Pearl
Escad
Daena
Sierra
Lady Blackpearl
Enemies
Poltergeist
Plant
Dragon
Beast
Demi-Human
Oddity
Demonic
Undead
Reptile
Aerial
Arthropod
Aquatic
Morph
Windcallers (rip by TomGuycott)
Skeletal Soldiers (rip by TomGuycott)
Machine Golem
Bosses
Drakonis
Mantis Ant & Hegs Ant
Count Dovula
Lord of the Jewels 999 & 1000
Fullmetal Hagger
Jewel Beast I-IV
Du'Mere
Du'Cate
Vadise
The Deathbringer I & II
Jajara I & II
Akravator
Hitodama & Shrine of the Silent Faces
Backgrounds
The Bronze Auditorium
Junkyard
Professor Bomb's Lab
Louie's Room
Mana Tree
Macabre Tombstone
Birdcage Lighthouse
Entrance of the Flames
Ancient Tree
The Sparkling Vortex
Watt's Shop
Drakonis' Playground
Pathways
Spring of the Beasts
Quarter Deck
Temple of Healing
Jungle
Misc
A Barrel in your Soul
Misc.
Character Portraits
Monster Portraits
Mana Tree Medal
Cards
Title & Load Game
Character & Weapon Choice
Map of Geo
Map of Domina
Map of Lumina
Map of Gato
Mana Stone
Mission Portraits
Menu
Worldmap Stuff (WIP):
http://img135.imageshack.us/img135/2783/...pstuff.png
Characters (WIP):
http://img818.imageshack.us/img818/1576/1chars.png
Common Characters (WIP):
http://img163.imageshack.us/img163/4518/flowerlings.png
Lisa & Bud (WIP):
http://img836.imageshack.us/img836/47/lisabud.png
Misc. (WIP):
http://img541.imageshack.us/img541/681/lommisc.png
Objects (WIP):
http://img856.imageshack.us/img856/5783/lomobjects.png
Portraits (WIP):
http://img15.imageshack.us/img15/84/portraitsk.png
The Seven Wisdoms (WIP):
http://img69.imageshack.us/img69/7954/th...isdoms.png
The backgrounds in this game are more time-consuming than in my other projects, therefore I will concentrate more on the (very easy) characters.
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This thread is a dream come true.
Also I'll be looking into that stuff regarding using the actual disk.
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06-08-2011, 11:28 AM
(This post was last modified: 06-08-2011, 11:31 AM by Davy Jones.)
Good to hear that you like it =)
Updated Misc. & Portraits:
http://img88.imageshack.us/img88/681/lommisc.png
http://img84.imageshack.us/img84/7134/portraits.png
It seems there are not more than 3 recolours for a single portrait.
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I didn't find those portraits in the data. Sorry.
What I DID find is that the Demi-human pets have hidden alternate palettes. The Demi-Human pets use the same palette as the enemies of the same type, but when I was looking through the PSicture data they turned out to have completely usable second palettes that are from other SD games. For example the Succubus has a hidden palette that has a red dress instead of a blue one. Keep that in mind if you rip the monsters.
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06-08-2011, 12:42 PM
(This post was last modified: 06-08-2011, 12:42 PM by Davy Jones.)
Then I will submit the portraits as Set #1, thanks for your help
@special palettes:
I'm aware of this, but the pets don't have a second palette:
Maybe you get the second palette when you actually have a white rabite pet, but I'm not sure. Could you check it for me?
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06-08-2011, 01:31 PM
(This post was last modified: 06-08-2011, 01:32 PM by TomGuycott.)
Yeah, the pets and the enemies have different palettes. For example, you can't get a white rabbite pet or meet a yellow one as an enemy. The demi-human pets that you recruit however have the same palette as the enemies do.
What I was getting at though is that in the data I looked at in PSicture the demi-humans DO have a second unused palette, presumably for the enemy versions based on which palette number it was being the same as all the other enemy palettes. There's a succubus with a red dress, a dark Tomato Man, Mad Mallard has blue instead of green, etc.
http://legendofmana.info/encyclopedias/demi-human/ This is the list of all those enemies. I figure you might as well include it as an unused palette.
Also, if you need help organizing sheets let me know. There's a lot of work to undertake and if you need help with it I wanna make sure I don't end up trying to organize something you're already working on.
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Are the pet sprites even in PSicture or just the battle sprites? If yes, can you access the second palette for these pet sprites?
This would be a great help, otherwise I could only complete three monster sheets since you need to have the pet to get every single sprite.
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The pet sprites are I believe, at least most of them.. However, they only have one palette. The enemies (aka battle sprites) do have two palettes.
Do you need me to rip the Pet Only sprites for you? Or were you just wondering about the palettes?
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06-08-2011, 02:56 PM
(This post was last modified: 06-11-2011, 01:06 PM by Davy Jones.)
I was wondering about both, thanks for the info.
TomGuycott Wrote:Do you need me to rip the Pet Only sprites for you? This would be cool
Edit: Update on The Seven Wisdoms:
http://img814.imageshack.us/img814/7954/...isdoms.png
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06-08-2011, 03:15 PM
(This post was last modified: 06-08-2011, 03:16 PM by TomGuycott.)
Alright, here are all the pet-only animations. I didn't assemble them yet, feel free to if you feel like it but if you don't I'll get to it later on. I just don't have much more time today for it. Also I included the battle sheets for the Demi Humans in their unused alt palettes I was talking about.
Also I should mention one of the bosses is a recolor of the Shadow Zero enemy (that black thing with a big blue eye). He's called Shadow Zero One, and I DID find his palette, but I forgot where in the data because I didn't save it the first time I saw it because I was an idiot. If you see it though you should probably include it on whatever sheet Shadow Zero ends up on.
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Wow, thanks =)
Lots of enemies I haven't seen yet, I will merge the sheets as soon as possible.
Backgrounds
http://img849.imageshack.us/img849/3293/...bstone.png
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Would you also need me to get their battle sprites? And while I'm at it should I get the sprites of NPCs who join your party in the same regard, meaning overworld and battle?
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Thanks for the offer, but I have already all the files I need for the kombat partners. Same thing for the monsters, it's really easy to get them.
TomGuycott Wrote:Also I included the battle sheets for the Demi Humans in their unused alt palettes I was talking about. Yes, it's the second palette which every battle set has, but yours are without SFX palettes. Don't worry, I've already got screenshots from them
I'm currently organizing the enemy/pet sheets per type (Aquatic, Dragon, etc.), but the pet animation for Teedie is missing. This is how he looks like:
http://www.gamefaqs.com/ps/256525-legend...screen-950
Can you rip him for me?
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06-09-2011, 08:18 PM
(This post was last modified: 06-09-2011, 10:41 PM by TomGuycott.)
I can't seem to find him anywhere. I'm still looking at the moment.
While I'm at it, do you want me to rip any of the bosses I DO have access to? The only ones I can remember are Jajara, Deathbringer and Deathbringer II, that ghost knight who also serves as Thona's sprite, Axebeak, Labanne and one of the Jewel Beast palettes. But by the looks of it you have access to a lot of the same stuff I do.
EDIT: I didn't find Teddi. However, while I was waiting for a response I decided to rip several things that were either things I wanted right now OR that I knew for a fact had odd palettes or something of the like:
Axebeak, a boss in the Desert map.
Both Bartender palettes (site currently only has one).
Deathbringer (With Deathbringer II elements, aka Jajara's head). Unsure if special effect palettes are right.
Diana and generic Diamond Jumi.
Count Dovula. Top half I just realized MAY be unused, and I'm missing one more page of effects, so it's incomplete.
Esmerelda and her sisters. I just realized though that I forgot her temporary party frames, so this is also incomplete.
The first Underworld boss. Incomplete without the backgrounds though.
Irwin's adult and kid forms. Should probably be added to his boss sheet if you find him.
The Lord of Jewels overworld. Should be added to the boss sheet of his 999 and 1000 forms.
Peewee Birdie. Just alternate palettes of the Aerial Egg and Needle.
Produce! You had the small stuff already, but the Masked Potato and Bell Grapes had the wrong palettes.
Rubens and generic Ruby Jumi. Already on the site, but without the alternate palettes.
Thona and the Skeletal Soldiers. The Orange is Thona, the Black is the boss you fight... the green never appears as far as I've scene, but it fits so well that it seems like an unused palette. Unsure about the special effect palettes (as usual).
The Windcallers (both boss and generic). Now this one is REALLY weird. Only the Blue and Green appear in the game, but the rest seem like they were planned and unused (except for maybe the last two). Unsure about the special effects.
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06-11-2011, 10:47 AM
(This post was last modified: 06-11-2011, 11:26 AM by Davy Jones.)
Nice ones, I've also found many unused palettes for some other enemies so it takes a little bit longer. Can you get me the enemy palettes for the monsters? SFX isn't neccessary, it also makes it easier to compare which one of my enemy screenshots uses a palette from another monster.
(06-09-2011, 08:18 PM)TomGuycott Wrote: Count Dovula. Top half I just realized MAY be unused, and I'm missing one more page of effects, so it's incomplete. Succubus = Lies with men
Incubus = Lies with women
Since he's a male succubus, he would be also the first rpg character who's officially gay
Misc.
http://img685.imageshack.us/img685/2526/...emedal.png
http://npshare.de/files/08dbacf8/Cards.rar
Edit:
I've also found this guy:
http://img695.imageshack.us/img695/5827/thoma.png
A soldier named Thoma, I've met him at the hotel beach and in the bone fortress. His palette swaps are maybe also unused.
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