(08-17-2011, 12:04 AM)Crett Wrote: The expressions in the game are likely done with an alternate method than changing the uvs of the model.
They probably can't be found without digging through the game's files. ;0
You'll need to use high poly models to have them make expressions, unless I'm missing something.
its quite possible to have them express emotions with the necessary textures. just need to program them to make them appear properly.
Ive a friend who specializes in that sort of thing.
It's sorta like in the 64 legend of zelda game, how links eyes could open or close if idle long enough, or changing his expressions when attacked, finding an item or when hes smiling
all texture based emotions, with the textures existing somewhere in game.
its like how the Phil model has all those different eye-brow textures on his face, their ment to change depending on the emotion the programers want him to make, without giving him a high quality model.
Notice how, when Setzer speaks, his model is the standard model, not a High Quality one. His mouth and eye animations are just textures that are placed over his default ones?
The eye textures are all i want, for opening and closing. the mouth ones aren't necessary, but for Setzer and Adam, i would like the eyes.