09-10-2011, 03:59 AM
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Games you like that everyone hates
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09-10-2011, 08:21 AM
09-10-2011, 09:05 AM
If you go even slightly off course you will with out a doubt encounter glitches
09-10-2011, 12:21 PM
(09-10-2011, 08:21 AM)Mighty Jetters Wrote:(09-10-2011, 02:26 AM)Alpha Six Wrote:(09-10-2011, 12:46 AM)oB2Kojjiro Mario Wrote: oh also I deeply enjoyed Sonic Heroes and I don't understand the global hate for itWell. What system did you play it on? Because I have the gamecube version (which is the LEAST glitchy version) and it's near unplayable
09-10-2011, 01:24 PM
I have the GC version too, I honestly don't see how you'd find so many glitches that would make gameplay that difficult.
Sure, I've found a couple mishaps here and there (can't remember what they were) but I've never come across anything that heavily affected casual play. I can easily play through the game with little to no real problems. I dunno, really. *Shrug*
09-10-2011, 02:54 PM
I played the X-Box version
I probably wasn't playing the game right at all :C
i played it on gamecube and it was fine..
09-10-2011, 08:43 PM
I went to go make a video of me playing just to show how bad it really is but it was so bad that I just stopped caring and quit
09-10-2011, 10:09 PM
I'd go play and run into walls and stuff to find glitches but Paper Mario
So I liked Sonic Heroes, Sonic Unleashed, and for some reason Digimon Rumble Arena 2.
09-11-2011, 03:51 AM
I just found out that Mario Sports Mix wasn't liked very well! I don't understand. It's so much fun!
They must be playing it alone.
09-11-2011, 04:23 AM
Oh god, Sonic Heroes.
That game. That fucking game
09-11-2011, 09:29 AM
You guys must've been doing things I never do or something if you're triggering that many glitches.
I mean, there are plenty of worse games out there.
09-11-2011, 11:15 AM
"There's worse out there" doesn't make it good. I mean, that's setting the bar pretty low for developers, ain't it?
09-11-2011, 12:49 PM
Here's how modern Sonic games work and why most people don't realize how bad they can be:
Do anything that is slightly against what the regular player might do or what seems to be the most straightforward way of getting through anything. Basically, play the game with some curiosity. Then you'll see how much the game fucks you over. Part of it is because all the levels are designed as a big cluster of platforms on an abyss, so getting slightly offtrack will make you fall off, but it's mostly because the designers don't look at how their game allows the player to take several courses of action and designs level sections with only one course of action in mind, making it so that if you take any other action or even DO the intended action however in a SLIGHT DIFFERENT WAY you will get screwed over. I.E.: There's a part on Frog Forest in which you take a spring to land on a platform that's upwards and forward to where you are, and if you do that with any formation that's not Fly, your character will boost forward a bit and fall off the platform and die every fucking time. Some might argue against this "big cluster of platforms on a big abyss" saying that "well it's 3D so levels are like that in 3D" (which doesn't really cover it, after all, invisible walls are A Thing but whatever), but goddamn Dimps thought it was a REAL FUN IDEA to implement this same design in every game after the first Sonic Advance. Guys, if you are making a level in a 2D game with "layers" of ground, how will I know that I can safely fall from here and that there's going to be a path below that saves me? This feels like pulling the carpet off your feet. And yes, sometimes it can be obvious when there mustn't be a ground below to save you, but a lot of times, you fall off to your death by simply backtracking a bit or thinking that you are finding out a secret room or a shortcut and SPECIALLY for trying to do ANYTHING on something that's supposed to be purely automatic and cinematic (and most of the times you can't know whether something is automatic or not, since sometimes you also die for just holding forward instead of jumping off where you are or something like that) However I have some doubts whether everyone that doesn't see how glitched and lazily designed doesn't really face those mistakes. I think you guys actually die because of things like that but, for some strange and sad reason, you think that it was actually your fault and not the game's. Like "oh DUH why did I have any curiosity or thought there would be an extra life or something here, I am so dumb I shouldn't explore at all of COURSE" or "CLEARLY I wasn't supposed to press the button at this moment here it was OBVIOUS and INTUITIVE I just DIDN'T SEE IT let me re-do this a couple more times until I figure out how to get it right"
09-11-2011, 01:14 PM
To be honest when I played Sonic Heroes springs had the fun idea of not doing anything. Seemed to happen a lot when having Tails was the in front.
And even if that game wasn't glitchy and the intro didn't make Sonic the star of Gay Pride magazine it was still a crap game. A good way to know if a game is crap or not is to look for Sonic in the title... Now Fairy Tale Fights, that's a great game. My gf's friend brought it round saying it was 4 player fun (her fella was also there, no it wasn't a sex thing...) After playing the shittyness for 30 minutes it thankfully crashed. She left it there as apparently it's not fun 2 player so we could keep it. And then one day I came into the living room with a cup of tea (Earl Grey of course) and for some reason there were no tea mats (things you rest your cup on to avoid getting tea rings on surfaces) but thankfully the game was left out on top of my TV unit - excellent! So sure yes, I now have Fairy Tale Fights listed in my achievements but do I have tea rings on my furniture? Hello no! |
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