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Random Talking Bush's Model Rips
#76
(11-18-2011, 04:24 PM)iK1L73r Wrote: will you submit the pokepark beyond world models, if so will you post thoose scraggy,scrafty,zorua,zoroark and krokorok ?
Yeah, I'm working on PokéPark Wii (2) models, which I'll be posting up here later on.

*unlocks topic*
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#77
Look at all those Eggman's robots!

(Tails)
[Image: th_Sega_SonicGen_Tails_preview.jpg]

And in case you didn't see them, the PokéPark (2) models I've submitted to tMR (with icons by Peardian):

(Buizel) (Chikorita) (Cyndaquil) (Furret) (Lapras) (Luxray) (Mamoswine)(Piloswine) (Rayquaza) (Shinx) (Spheal) (Treecko)

(Audino) (Azurill) (Deerling) (Dewott) (Eevee) (Espeon) (Flareon) (Garchomp) (Gible) (Glaceon) (Jolteon) (Leafeon) (Mareep) (Oshawott) (Samurott) (Sawsbuck) (Scyther) (Sneasel) (Umbreon) (Vaporeon)
#78
That's amazing! I look forward to Cream and Cheese. Big Grin
[Image: sweet-capn-cakes-deltarune.gif]
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#79
(01-03-2012, 10:49 AM)Mighty Jetters Wrote: That's amazing! I look forward to Cream and Cheese. Big Grin
Won't have to wait much longer for those two.

(Cream) (Cheese)
[Image: th_Sega_SonicGen_Cream_preview.jpg] [Image: th_Sega_SonicGen_Cheese_preview.jpg]

Also updated Tails's archive to have new/colour-separated eye normal/specular textures. Can you believe that Sonic Unleashed actually had higher-resolution/quality textures than Sonic Generations? That doesn't make any sense...
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#80
Love the Sonic Models!
[Image: 27348983yu7.png]
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#81
will you be posting megaman powered up models??? i saw that you ripeed textures from the game before on the textures resource.....if so could you rip protoman and Dr wily???
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#82
I just wanted to know what program you used to texture/pose your pokepark characters? Because I would like to do the same with my characters.
[Image: bannermdo.png]

Type 0 - Final Fantasy, Crisis Core, Twilight Princess, Bleach, and more
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#83
(01-03-2012, 08:03 PM)GrimmJeel Wrote: I just wanted to know what program you used to texture/pose your pokepark characters? Because I would like to do the same with my characters.
Ask Peardian. He knows more about making renders than I do.

(01-03-2012, 02:43 PM)xxgbcxx Wrote: will you be posting megaman powered up models??? i saw that you ripeed textures from the game before on the textures resource.....if so could you rip protoman and Dr wily???
I'll consider it, but I'm not that good at manually T-posing models...
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#84
Smile 
ok thanks they dont have to be tposed i just need those 2 models
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#85
I run on "Valve time".

Hyperdimension Neptunia Mk2:

(5pb.) (Gust)
[Image: th_IF_HDNMk2_5pb_preview.jpg] [Image: th_IF_HDNMk2_Gust_preview.jpg]

Sonic Generations:

(Blaze) (Charmy) (Espio) (Vector)
[Image: th_Sega_SonicGen_Blaze_preview.jpg] [Image: th_Sega_SonicGen_Charmy_preview.jpg] [Image: th_Sega_SonicGen_Espio_preview.jpg] [Image: th_Sega_SonicGen_Vector_preview.jpg]

Also updated Cream's model, since I forgot to separate the eyelashes for the eyes being open (since they hide when she blinks), as well as updated all the icons to match the ones for Apoc's ports.

(EDIT: Also forgot to mention that Blaze's model took the longest to render for the icons -- 45 minutes, due to all the fuzz layers on her outfit. The others only took about 5-10 each.)
#86
Espio!!! Big Grin
[Image: sweet-capn-cakes-deltarune.gif]
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#87
I love you for Blaze. You have a KCMM account right? I'm rigging her to Lucario. Do you want credit or collab?
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#88
(04-11-2012, 08:16 PM)LittleBoygos Wrote: I love you for Blaze. You have a KCMM account right? I'm rigging her to Lucario. Do you want credit or collab?
Credit's good enough. And yeah, I'm also over at KC-MM (as "RandomTBush"). And on an additional note, to help with making sure Blaze will work in Brawl, you might want to remove a few of the fuzz layers, since all 10 layers combined have roughly 1/5th of her polygon count.
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#89
YES Team Chaotix is BACK thanks dude!! But Vector is a bit mess up? Wait it was the SMD sorry.

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#90
(04-12-2012, 12:48 AM)Sonic Konga Wrote: YES Team Chaotix is BACK thanks dude!! But Vector is a bit mess up? Wait it was the SMD sorry.
Hm? What's wrong with the file? It imports fine for me.
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