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01-23-2012, 08:51 PM
(This post was last modified: 02-17-2012, 04:08 PM by Solink.)
Wow, they look amazing! I'm glad I motivated someone.
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01-23-2012, 11:09 PM
(This post was last modified: 01-23-2012, 11:13 PM by Solink.)
Two more villains for today! The ugly monocle guy and Teen Titans' Joker.
NPCs (Villains)
http://img94.imageshack.us/img94/4203/deathstrokei.jpg
http://img171.imageshack.us/img171/1372/penguiniq.jpg
If you guys want a character ripped, I'll be taking requests for this game since I converted and labeled every NPCs. You can look at lists here:
http://dcuniverseonline.wikia.com/wiki/Heroes
http://dcuniverseonline.wikia.com/wiki/Villains
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Nice rips! These are some really good models. Looks like we'll be getting a lot of them, too!
Though, do you think you could combine the Batman and Batman (Closed Fist) submissions? I can understand having the high poly model separate, but for the other two, the textures and even the cape are identical, with the only difference being his fists. It seems like it would make the most sense to just put them together. In fact, I could just quickly combine them for you if you wanted.
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(01-24-2012, 11:01 AM)Peardian Wrote: Nice rips! These are some really good models. Looks like we'll be getting a lot of them, too!
Though, do you think you could combine the Batman and Batman (Closed Fist) submissions? I can understand having the high poly model separate, but for the other two, the textures and even the cape are identical, with the only difference being his fists. It seems like it would make the most sense to just put them together. In fact, I could just quickly combine them for you if you wanted. You had me worried there with the space between both texts! ahah
I thought I did some big mistake that would make me re-rip all of them again
You are totally right about that. I was about to place them all in the same .zip but I thought you may like seperate models better.
Here it is: http://www.mediafire.com/?zai5ipyek5hjmty
And to make this post less useless, I bring you the demon Trigon, father of Raven and an...egg...one of Wonder Woman's enemies.
NPCs (Villains)
http://img600.imageshack.us/img600/1636/trigoni.jpg
http://img163.imageshack.us/img163/4949/trigonib.jpg
http://img507.imageshack.us/img507/1324/eggfui.jpg
As you've seen in this update, I'm gonna be uploading less known characters. It wouldn't be fun to rip all of the big ones at once, would it? Also Perdian, for the big icons, do you prefer ones which show every parts of the character or ones which are bigger but don't show everything? I like the first better but I included both of them for Trigon.
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Normally I'd say go with the preview that shows as much of the model as possible, but in Trigon's case, showing the edges of his wings shows less detail of the model overall. So, for him, I'd say go with the closer view. For everyone else, though, try to show all of the model.
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01-24-2012, 10:19 PM
(This post was last modified: 01-24-2012, 10:22 PM by Solink.)
Hawkman, one of my favorite underrated hero, and Plastic Man, The guy who hasn't recieved a redesign since 1941...That's more than 70 years! Seriously, can't DC cover those legs like they did with Robin?
NPCs (Heroes)
http://img835.imageshack.us/img835/1241/hawkmani.jpg
http://img807.imageshack.us/img807/6416/plasticmani.jpg
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I really like these models, but there's one problem: the .mtl files contain no texture information. When i import a model in Blender, it stays white in textured-view.
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(01-25-2012, 10:44 AM)Maxim Wrote: I really like these models, but there's one problem: the .mtl files contain no texture information. When i import a model in Blender, it stays white in textured-view. How would I go about fixing this? Or is it that important?
I'm still new to this model stuff.
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Well, i think it is important and should be fixed, at least in your future uploads. Fortunately, this issue can be easily fixed by manually adding the texture data lines to the .mtl file. I never had to do this, because i use Blender for Wavefront obj exporting and it automatically adds the proper lines. I guess you are using Milkshape 3D, because the header of your .obj files say so, therefore it may be the programs fault.
Wikipedia has a bit of information on the format ( Link). For the diffuse map, just add the line "map_Kd" followed by the texture path, e.g. "map_Kd Textures\CHRNPCICOVIL179_DIFFUSE.png" (without quotation marks).
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That's definitely something you want to fix. It's a good thing .mtl files are so easy to edit. All you need is to pop them open in Notepad or something. I haven't uploaded the ones you've posted so far, so it would be great if you could fix them.
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Ok, I think I fixed them now(without editing them actually). It seems like I wasn't assigning the textures to the model before exporting them. I re-organized the files and re-named the textures. I also made new icons with 3DS MAX since I found out how(You don't HAVE to update them if you don't want Perdian, I just like these better and the next ones will be the same) Please tell me if they're fixed! If so I'll rip more.
Sample:
http://www.mediafire.com/?lrde1urh60hc2a1
Every Updated Models:
http://www.mediafire.com/?bbj5dch5jad3qc1
The Updated Icons:
http://www.mediafire.com/?qet9o5ou04fcw87
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Nobody seemed to have a problem with the updated models so I ripped three more!
NPCs (Heroes)
Today we have an heroic demon, an human turned wizard and the original Question's prodigee.
http://img804.imageshack.us/img804/7238/etrigani.jpg
http://img851.imageshack.us/img851/5788/doctorfatei.jpg
http://img202.imageshack.us/img202/6994/questioni.jpg
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Oh, yep! The updated models are great. I've uploaded the ones posted so far.
Also, might I request some of the other Teen Titans? It's interesting to see how their designs differ from the ones used in the cartoon.
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Do you think you could get the dark specter batsuit?
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