Posts: 999
Threads: 40
Joined: Aug 2010
03-11-2012, 03:51 PM
(This post was last modified: 03-11-2012, 03:54 PM by Ploaj.)
Aww, that stinks... Making him bigger would be weird considering he's an otter...
Could he just have a bigger hit box and take more damage than other characters or something?
Posts: 2,414
Threads: 86
Joined: Sep 2008
(03-11-2012, 03:25 PM)Chaoxys Wrote: Okay so I'm wondering, are their any specifics for the Spritality? I have something in mind but it's kinda hard to explain. I mean, I wouldn't mind spriting it for fun even if it's turned down, I just want to know of any specifics if I have to make something else.
Basically the only rule is that it can't be too gory. It doesn't have to be Carebear sensitive, but you can't pull out someone's heart and strangle then with their intestines.
Posts: 2,106
Threads: 25
Joined: May 2008
03-11-2012, 04:02 PM
(This post was last modified: 03-11-2012, 04:03 PM by NICKtendo DS.)
More special effects, just because.
Ice effect!
My Game Maker games (Dropbox download links):
Posts: 999
Threads: 40
Joined: Aug 2010
03-11-2012, 04:20 PM
(This post was last modified: 03-11-2012, 04:27 PM by Ploaj.)
Smaller characters can add more depth in gameplay though
http://www.youtube.com/watch?v=YlokNZebozA
03-11-2012, 04:30 PM
(This post was last modified: 03-11-2012, 04:33 PM by Gaia.)
(03-11-2012, 08:44 AM)Ninspriterx Wrote: @Gaia:
Something tells me you're trying way to hard. I could be wrong. It wouldn't hurt to show at least how one sprite is supposed to look. Just don't end up complicating things.
Well, considering the project's somewhat modeled after Mortal Kombat/Marvel vs Capcom, It's tricky in a sense.
THIS was meant for fun, and I wanted to try out a new technique while I was at ecuador. I ended up having to heavily alter the shading to fit with the style.. And THAT took me a lot of tries.
This is my problem with most sprite styles, it has to be at a -certain- consistancy in order to be on-par with the other fighters (same can be said for Modern Genesis, and I just couldn't get it to look right). Nicktendo got it in the bag because of the simplicity of the character "Bouncy Cat". Not ALL fighters are perfect/the same you know. I mean, Skullgirls would still find some new flaw in the genre to exploit since they don't have infinities anymore, and that's saying something.
Posts: 1,717
Threads: 49
Joined: May 2008
(03-11-2012, 04:02 PM)[robo9] Wrote: (03-11-2012, 03:25 PM)Chaoxys Wrote: Okay so I'm wondering, are their any specifics for the Spritality? I have something in mind but it's kinda hard to explain. I mean, I wouldn't mind spriting it for fun even if it's turned down, I just want to know of any specifics if I have to make something else.
Basically the only rule is that it can't be too gory. It doesn't have to be Carebear sensitive, but you can't pull out someone's heart and strangle then with their intestines. Oh, don't worry, it's nothing like that. Lets just say it involves a cat dressed up as a super hero, and fireworks.
And despite how random it sounds, it's actually related to my character via a back story comic a friend and I used to make over MSN, and some other comics on iScribble.
Posts: 880
Threads: 23
Joined: Jul 2011
@Ploaj: What if you make him walk on two legs, or run on a log or ball? That would add to his height and keep him the way you like him.
Posts: 999
Threads: 40
Joined: Aug 2010
How about when he attacks he jumps in the air so people can attack him easier.
Posts: 3,612
Threads: 81
Joined: Jan 2009
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
Thanked by: Vic, Crappy Blue Luigi, Garamonde, Zadaben, Ploaj, Shade, Tellis, Gaia, Gwen, Lemonray, Jawnsunn, TomGuycott, redblueyellow, Kitsu, NICKtendo DS, Previous, megaMasquerain, recme, Baegal, Gors
Posts: 688
Threads: 29
Joined: Jun 2008
haha holy shit chris
i'm going to main you so hard
Posts: 880
Threads: 23
Joined: Jul 2011
Omigosh please finish this and Gors please include him, that looks so amazing, CHris.
Posts: 999
Threads: 40
Joined: Aug 2010
I'm really liking those attacks
Now THAT'S determination.
Posts: 694
Threads: 16
Joined: May 2008
As much as I love it, I'm still maining ZeldaClassicExpert.
|