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[Wii] Mario Party 9
#31
@John2k4: Hi, Noesis doesn't work :s the textures are wrong Very Sad so, you can give me Chain chomp and Snowman in .obj? please :C
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#32
Yeah, opening them in Noesis, the textures will be UV-Flipped. All the archives should include a non-flipped model (The one without "UVFlip" at the end of it.)

If they do look bad in Noesis, re-export the model with the "Flip UVs" box checked. Open that newly exported model and it should look fine.

Will upload OBJs for those in a bit. Smile
**Though mostly inactive on the forums, you can shoot me a PM and I'll try to respond as soon as I can. PM notices get emailed to me!

You can also catch me on Discord: John2k4#5788
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#33
*Ahem*, @aardonix, if you open John's .DAEs in Noesis to re-convert them, the texture UV's will be flipped due to that they've been exported with Flip UV's turned on you'll have to do what John said. It looks fine in modeling programs, but not in Noesis which is weird I know.

@John: OMG, I wanted to rip from this game!!! Guess you'll be done before I get to it though. Tongue
Oh, but "Pirannha Plant" should be "Piranha Plant". XD
However, I know you don't include .OBJ due to loss of rigging, but I really think it'd be a nice benefit to at least have .DAE as well as .OBJ in all your future submissions, so that if for some reason someone can't use the .DAE, then they'll have the .OBJ, and not have to beg you for it. Tongue
Not just for aardonix's benefit but for other people's as well. Just a suggestion.
[Image: sweet-capn-cakes-deltarune.gif]
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#34
Working on the last 20 NPCs right now - I'll put OBJ files in for them. Smile
Will upload corrected icons when I upload the batch in a little while. I haven't even played MP9 yet so I have gotten rusty on the names. Big Grin
**Though mostly inactive on the forums, you can shoot me a PM and I'll try to respond as soon as I can. PM notices get emailed to me!

You can also catch me on Discord: John2k4#5788
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#35
Hahah, it's all good. At least you have A.J. and I to help you. Big Grin
Keep it up! They're coming out great!
[Image: sweet-capn-cakes-deltarune.gif]
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#36
Maybe a lill oftopic but does anyone know how to preserve the smoothing groups when exporting the obj? Because it goes away after I export it.
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#37
I believe the shark's name is Sushi, and Piranha Plant's name is misspelled. Great rips, btw!
Currently ripping ???, Submissions: 37
Ref 1 - Ref 2 - Human Ref + Ref 3
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#38
bonjour , je suis francais , j'aimerais savoir quel logiciel utilisez vous pour extraire les modeles 3d de mario party 9 ??
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#39
My french isn't that good but I think he says something like: Hello, I am french. (blah) Program for extracting 3d models from mario party 9
(04-04-2012, 10:07 AM)chams 47 Wrote: bonjour , je suis francais , j'aimerais savoir quel logiciel utilisez vous pour extraire les modeles 3d de mario party 9 ??

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#40
(04-04-2012, 01:27 PM)thegameexplorer Wrote: My french isn't that good but I think he says something like: Hello, I am french. (blah) Program for extracting 3d models from mario party 9
(04-04-2012, 10:07 AM)chams 47 Wrote: bonjour , je suis francais , j'aimerais savoir quel logiciel utilisez vous pour extraire les modeles 3d de mario party 9 ??
Actually it's:
"Hello, I am French. I would love to know which program you use to extract 3D models from Mario Party 9."


Bonjour chams 47, Je n'ai pas rippé de modèles du jeu mais je crois que leur format est BRRES, un type de fichier commun à la WII. Donc, tu aurais besoin de "WiiScrubber" pour extraire les modèles de l'iso, de "NTCompress" pour les décompresser, puis d'utiliser "BRRES Viewer" ou "BrawlBox" pour les ouvrir et les convertir.

Par contre, tu aurais dut faire des efforts pour écrire en anglais, et poster dans la bonne section du site qui est "Questions, Info, and Tutorials" ou d'avoir envoyé un message à John2k4.
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Hi chams 47, I didn't rip models from the game but I'm pretty sure that they are BRRES files, a common file type for the WII. So, you would need "WiiScrubber" to extract iso's models, "NTCompress" to decompress them, and then "BRRES Viewer" or "BrawlBox" to open and convert them.

However, you should made efforts to write in english, and post in the good section which is "Questions, Info, and Tutorials" or sent a message to John2k4.



Am I right with the way to rip the models, John?
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#41
I was close....
(04-04-2012, 02:07 PM)Solink Wrote:
(04-04-2012, 01:27 PM)thegameexplorer Wrote: My french isn't that good but I think he says something like: Hello, I am french. (blah) Program for extracting 3d models from mario party 9
(04-04-2012, 10:07 AM)chams 47 Wrote: bonjour , je suis francais , j'aimerais savoir quel logiciel utilisez vous pour extraire les modeles 3d de mario party 9 ??
Actually it's:
"Hello, I am French. I would love to know which program you use to extract 3D models from Mario Party 9."


Bonjour chams 47, Je n'ai pas rippé de modèles du jeu mais je crois que leur format est BRRES, un type de fichier commun à la WII. Donc, tu aurais besoin de "WiiScrubber" pour extraire les modèles de l'iso, de "NTCompress" pour les décompresser, puis d'utiliser "BRRES Viewer" ou "BrawlBox" pour les ouvrir et les convertir.

Par contre, tu aurais dut faire des efforts pour écrire en anglais, et poster dans la bonne section du site qui est "Questions, Info, and Tutorials" ou d'avoir envoyé un message à John2k4.
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Hi chams 47, I didn't rip models from the game but I'm pretty sure that they are BRRES files, a common file type for the WII. So, you would need "WiiScrubber" to extract iso's models, "NTCompress" to decompress them, and then "BRRES Viewer" or "BrawlBox" to open and convert them.

However, you should made efforts to write in english, and post in the good section which is "Questions, Info, and Tutorials" or sent a message to John2k4.



Am I right with the way to rip the models, John?

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#42
Yep Solink, I wrote an entire guide about that in Model Discussion. Tongue
Chams 47, go look there and you'll see my stickied thread titled "Model Ripping Guide For Beginners", where I have thoroughly explained the process of extracting Wii ISO files and the basic conversion process.
(P.S.: Sorry, I don't know French so I can't translate that for you :X)
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#43
Looks good, Solink. Wink

Sorry for no update; I've been crazy busy with projects the past week. Should be uploading a small batch (and icon corrections) soon.
**Though mostly inactive on the forums, you can shoot me a PM and I'll try to respond as soon as I can. PM notices get emailed to me!

You can also catch me on Discord: John2k4#5788
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#44
Quick question. I finally downloaded luigi, but when i import him into blender, he doesn't have any textures applied to him when i click view with materials. The dae looks fine, so what am I doing wrong?
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#45
Blender's always given me problems with importing DAE's; usually I use Noesis to convert them to FBX or a different format that Blender supports.
**Though mostly inactive on the forums, you can shoot me a PM and I'll try to respond as soon as I can. PM notices get emailed to me!

You can also catch me on Discord: John2k4#5788
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