Users browsing this thread: 10 Guest(s)
Which program do you use for pixels?
#16
Graphics Gale does take time getting used to, but its very customizable in the sense that you can make a shortcut keyboard command for pretty mich anything. It really helps out.

In fact, if ever I need to use Paint, I tend to use Ctrl + D to attempt to select the pencil tool.
****************
[Image: BannerMain.gif]
Thanked by:
#17
The standard sprite editor of Game Maker 8 is what I use nowadays.
Started when I made crappy graphics in GM5 for my crappy games.
GM8's sprite editor is far superior to that of GM7, because PNG and multiple undos. I struggle in GM7 now, because you can only correct one mistake at a time and the interface is confusing in comparison.
[Image: QUmE6.gif]
My Game Maker games (Dropbox download links):


Thanked by: Ploaj
#18
Like many here, I use Paint (Vista version, I like its' palette) and Graphics Gale. Graphics Gale annoys me in not having an easy way to resize the canvas, but the animation part and layers are useful.
Thanked by:
#19
I primarily use GraphicsGale for everyday pixeling and Photoshop 7 for when I run into transparency problems with GGale, which is almost non avoidable.
Seriously, the way GGale handles transparency is so weird and clunky, it only works half the time and only after you mess with it for way too long >_>

I also use Previous' Animation program sometimes, I just wish there was some way to set animation speed to all frames at once Unless there is and I'm just too stupid to find it...
[Image: 6SqMy.gif][Image: 6SqMy.gif]
« Ref »
« »
Thanked by: Previous, Garamonde, Speed-X
#20
(04-12-2012, 11:51 AM)StarSock64 Wrote: I use Vista Paint (teehee vista) and then I tediously transfer everything over to GraphicsGale for animating. I would like to just work straight in GraphicsGale, but it'd take some getting used to and I don't have the time or patience right now.

I made all graphics in ai shite keeki directly in graphics gale, it was pretty easy to get the hang of it

the problem is really resizing the canvas and eraser imo. They aren't as easy as they are in ms paint.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Thanked by: Baegal
#21
(04-12-2012, 01:23 PM)Vic Wrote: I also use Previous' Animation program sometimes, I just wish there was some way to set animation speed to all frames at once Unless there is and I'm just too stupid to find it...
You can modify the animation speed procentually with the "Animation Speed" option in the "Animation" tab (just below the "Loop" option). There is no option to set them all to the same value, though.
Thanked by: Vic
#22
See, that's what I mean by "too stupid to find it".
I overlooked that option every single time I used the program Embarassed
[Image: 6SqMy.gif][Image: 6SqMy.gif]
« Ref »
« »
Thanked by: Previous
#23
I use XP Paint (with PaintHotkeys, buy it now for $0.00 and you'll get the whole program for free!) for the pixelwork, then copy over to Gamemaker to layout the individual frames THEN copy to Previous's Animator to set transparency and frame speed.

I tried GraphicsGale before, too, but... it's free edition, so no saving, and I haven't really felt like spending the time to learn the different interface yet.

XP Paint can be replaced with Paint.net when I don't have access to the first one. Of course, then I sacrifice certain features (such as really easy copying with transparency in XP Paint) for other certain features (such as selecting/painting all pixels of a color, layers, or unlimited undos). Even so, I'm still generally faster in XP Paint.
Thanked by: Previous
#24
Vic Wrote:I primarily use GraphicsGale for everyday pixeling and Photoshop 7 for when I run into transparency problems with GGale, which is almost non avoidable.
Seriously, the way GGale handles transparency is so weird and clunky, it only works half the time and only after you mess with it for way too long >_>
Just wanting to say that I totally agree with that point.

Gors Wrote:the problem is really resizing the canvas and eraser imo. They aren't as easy as they are in ms paint.
Wait. An eraser tool actually exists In Gg?
****************
[Image: BannerMain.gif]
Thanked by:
#25
I primarily use Vista Paint. Provides all the essentials and doesn't bog me down with a bunch of other stuff.

However, Graphics Gale does seem like a good program, and while I've been using Previous' animator for a while now, I think I'll give Graphics Gale's animation function a try.

[Image: carlaazarsignature-1.png]
you're dressed up
look what you've said
but left your insides at home

Thanked by:
#26
motherfukin graphicsgale.
the OG of pixel tools.
Thanked by: Speed-X
#27
Just wondering but is there a way to set which colour transparent appears on GraphicsGale? I can set the transparency fine but the transparent 'colour' just appears as black on screen which isn't very helpful with my black lines. I could work around it by making my outlines a dark shade of grey, but I thought there might be an easier way.
Thanked by:
#28
Yes, assuming you're not opening a previously saved gif.
I'm on my phone right now so i cant check but if you open the frame properties there will be a little rectangle (either white or black, i dont remember the default color) and clicking it will allow you to change the color ro whatever you want. Then just make everything you want tranparent said color.

If you're trying to edit a previously-saved gif, you're locked to its color palette and transparency color (usually black) so you'll have to copy and past each individual frame into a new file to fix it
[Image: ndsMEF0.gif][Image: sig.gif]
Thanked by:
#29
I use regular XP paint. Trying my hand on graphicsgale and i'm getting used to it.
[Image: XeE6VeC.gif]
Thanked by:
#30
I mostly use Paint.NET. I sometimes open Win7 Paint for rotating things, and I use Gamemaker and Previous's Animator for animations.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by: Previous, ~DrakoRero~


Forum Jump: