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04-25-2012, 05:17 PM
(This post was last modified: 04-25-2012, 05:29 PM by Crett.)
So, I've started work on ripping rigged models from Dragon Nest, a semi-popular game in north america and south-eastern asia, incredibly popular over in Japan, Korea, China, and Taiwan.
It's got a great art direction and amazing animation for an MMO, and I was like "HEY I WANNA RIP FROM THIS GAME".
I could get .obj files from it just fine, but when I rip a .dae file and try to open it..
"Blender 2.61 has stopped responding and needs to close, homie".
I used a program called Dragon Nest Model Browser to export the models and such (in their native .msh format), and a program called Mshconverter to convert them, and blender 2.61 to open them.
I tried converting to .dxf instead, but I got something horrible, and it didn't even have bones, either.
I could technically export it to FBX, but I'd need a program that could open those files and export it to a format that blender can use.
On a side note, here's one of the objects I ripped.
Oh yeah. That Kain avatar up there is gonna change. Into something better.
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Search blender FBX importer i dunno :s ??
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(04-25-2012, 05:30 PM)Bazinga! Wrote: Search blender FBX importer i dunno :s ??
Lawl, already tried that.
Results were bad. Direct FBX importing with blender is not an easy thing to accomplish.
Think I'll just try Maya and post up my rips in the Projects forum.
Oh yeah. That Kain avatar up there is gonna change. Into something better.
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*screams girly scream*
OMG so does dis mean that you can rip Belskard/Velskard!?! YAYYYYYYYYYYYYYY!
that would be so cool.
other than that. ausome cereberus...i never got around to fighting him in the event.
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04-25-2012, 08:46 PM
(This post was last modified: 04-25-2012, 09:12 PM by Crett.)
Velskud??
I can rip any character.
I have FBX's of all of them, but dang.. learning maya is tuff work.
I want my blender back.
So I posted this li'l topic up hoping someone with more know-how on the subject would tell me how to convert dragon nest .msh files to dae properly or .fbx to dae, something like that.
Here's a pic I took of an FBX of Balskrood (Velskud, his name changes in a weird way with every new translation), his hair and cape look strange due to transparency issues (I have no idea how to work maya). Still trying to find a way to export this to a more accessible format, like dae, smd, and obj.
Posed him meself
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yes velskud is ausome
check dis out
that's his japanese voice actor in costume. (now it would be really cool if his game model did that)
i've played dragon nest but i've yet to see any dragons. are there any?
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04-26-2012, 12:03 AM
(This post was last modified: 04-26-2012, 12:04 AM by Crett.)
Gackt. You so byootiful
We're missing three dragons that are known of so far.
Sea Dragon
Green Dragon
And the desert dragon, which there aren't any pics of.
Anyway, I've got the rips, FBX and OBJ format. That means you need Maya or Max to use them rigged.
Wish it was otherwise.
Oh yeah. That Kain avatar up there is gonna change. Into something better.
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Pretty nice looking models! I really hope you can sort out the DAE issue, because it would be great to have them fully rigged on the site.
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3ds max? If you give me a sample of the files, I could import them
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Try this to get a .dae. I use it for mine.
http://www.micromouse.ca/downloads.html
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04-26-2012, 07:37 PM
(This post was last modified: 04-26-2012, 07:43 PM by Crett.)
(04-26-2012, 09:17 AM)thegameexplorer Wrote: 3ds max? If you give me a sample of the files, I could import them
You can? :0
Well, I can give you some samples, I suppose.
http://www.mediafire.com/?a6se8qjjnjpfaw2
I think only cerberus has textures right now, lawl. I'll include textures in the complete versions.
@Allen, that program doesn't appear to support FBX files. @_@
Oh yeah. That Kain avatar up there is gonna change. Into something better.
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Almost all models look fine, except Cerberus . You may have to re-export him.
As I already said, the others looked fine
I made 2 renders. These renders are actually my first 3d art like thingy. (04-26-2012, 07:37 PM)Crett Wrote: (04-26-2012, 09:17 AM)thegameexplorer Wrote: 3ds max? If you give me a sample of the files, I could import them
You can? :0
Well, I can give you some samples, I suppose.
http://www.mediafire.com/?a6se8qjjnjpfaw2
I think only cerberus has textures right now, lawl. I'll include textures in the complete versions.
@Allen, that program doesn't appear to support FBX files. @_@
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04-28-2012, 09:35 PM
(This post was last modified: 04-28-2012, 09:35 PM by Crett.)
I can open them and all, I just can't export them to dae. I guess I'll have to submit them with FBX and OBJ instead of DAE and OBJ, if nothing else turns up.
Is this okay? :0
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I can export them as DAE if you want (04-28-2012, 09:35 PM)Crett Wrote: I can open them and all, I just can't export them to dae. I guess I'll have to submit them with FBX and OBJ instead of DAE and OBJ, if nothing else turns up.
Is this okay? :0
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(04-29-2012, 03:33 AM)thegameexplorer Wrote: I can export them as DAE if you want (04-28-2012, 09:35 PM)Crett Wrote: I can open them and all, I just can't export them to dae. I guess I'll have to submit them with FBX and OBJ instead of DAE and OBJ, if nothing else turns up.
Is this okay? :0
You can? :0
that'd be great
Y'see, whenever I try to export them as DAE with Maya, and open them in blender, they crash the program.
Oh yeah. That Kain avatar up there is gonna change. Into something better.
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