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So if I were to learn the Java language, and if I were used to programming, It would be easy to adapt to C++, right?
P.S: What's the bold diffrence between the two?
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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C++ is a little lower level than Java, I believe. As far as I understand it (since I don't actually know C++, though I do know Java), you spend a lot more time in C++ dealing with memory management and the like. In that respect, C++ is probably a lot easier if you understand a little about how the computer actually runs your programs.
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Hmm... I don't get it. I thought C++ was harder due to the fact that C++ has tons of command types to use and different ways of using them.
Does Game Maker support 3D games now?
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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How well does GM support 3D?
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As far as I know, GM used to support 3D games, but on a basic level. I'm not sure about know though.
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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Java has over 4000 classes in it's default library. If anything, Java has more things to learn about it than C++, by a long way.
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05-03-2012, 07:40 AM
(This post was last modified: 05-03-2012, 07:40 AM by ~Axis~.)
DAMN! But which is more powerful?
DAMN! But which is more powerful?
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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Like Previous said, modern day programming languages are equally powerful. You can do (nearly) all of the same things with any language, be it C#, C++, GML or Java. Your focus should on the easiness to learn the language, the functions it provides and its suitability to your project.
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Thanks guys. I was asking you this because I was wondering which language would be most suitable for a fan game I'm planning to make.
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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Do you have any experience? Maybe you'd like to try Visual Basic?
I've never used it myself but I have friends who learned how to program via Visual Basic and eventually moved up to C#.
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I was actually planning to use Blitz 3D. It uses the BASIC language, which I really don't think is effective for what I'm aiming for, a Sonic Generations style game.
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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(05-02-2012, 09:54 AM)Curlyw42 Wrote: How well does GM support 3D?
old question, but GM supports Doom 2 to Duke Nukem 3D graphics, but you can use dlls to enable n64 graphics to halo 2 graphics.
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Can you code .dll's in GML or do you have to use C++?