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Hey there.
I want to take a picture of Yoko Littner and turn it into a 16-color Mega Man Battle Network-style BattleChip sprite...I'm having a bit of trouble doing it though...Can anyone give me some tips on that?
I've looked at the BattleChip Sprites, but the results I keep getting are so messy and end up not looking good...It's beginning to tick me off some...
easy, make it by scratch.
show your progress here, and we'll help you.
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(05-19-2012, 01:29 PM)Arisa Wrote: easy, make it by scratch.
show your progress here, and we'll help you.
Well. Okay. Here's a screenshot from Photoshop of what I have so far.
http://i.imgur.com/yTQOH.png
What I'm going to do is downsize it to the proper size for a BattleChip image after reducing it to 16 colors, then revert it back to RGB mode and Overlay to make the colors brighter.
I find making the images from scratch to be rather hard, especially if you don't have a pose in mind already.
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well for one thing you have a lot of nasty jaggies most noticeably on the hair. to clean up remember to do diagonal lines in fixed intervals unless a curve is intended.
the bottom of this image should be a good enough example
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(05-26-2012, 12:05 PM)Bombshell93 Wrote: well for one thing you have a lot of nasty jaggies most noticeably on the hair. to clean up remember to do diagonal lines in fixed intervals unless a curve is intended.
the bottom of this image should be a good enough example
Man, oh man. That's gonna take a long time.
Yes, curves are intended, but I doubt they will matter once I reduce the size of the image.
Once I reduce the size will be where the real clean-up starts, I think.
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why are you not doing the pixel art in the intended size?
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(05-26-2012, 01:02 PM)Bombshell93 Wrote: why are you not doing the pixel art in the intended size?
Cause I was redrawing an already existing image to turn into a sprite...-or at least that was the intent I had.
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you could have resized the original image and then do your pixel art on top of that, if your planning on downscaling the image what you have so far is fairly useless for us to help. we could point out jaggies, malforms, etc. but when downsized those problems might not be there or more may occur.
The point of pixel art is predictable accuracy, hence why automatic things be it anti-aliasing, bluring, upscaling, downscaling, etc. are generally frowned upon and avoided, because you cant predict the colours it will create, where it will place the pixels, what it will do to already established forms, etc.