tall sonic is kinda unbalanced, place his head a little forward. also I'd avoid using selout that much, it makes your work noisy and ugly.
I'm aware this is a fairly huge bump but oh well.
Comment noted about the head, that's a fairly easy fix. The selout not so much. How exactly do you recommend I use it less? I'm not sure how it should be cleaned up.
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06-07-2012, 07:24 PM
(This post was last modified: 06-07-2012, 07:24 PM by alexmach1.)
(06-07-2012, 12:46 PM)Heckle Wrote: Looks flat? Do you mean the skin coloured part?
And yeah, the head is kinda jaggy, looking at it, let's see if I can't have a go at smoothing that out.
EDIT:
Better?
due to the background and other stuff, i am having trouble seeing tall sonic's right leg on the small scale sprite. try moving the hand(s) to make the legs more obvious
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When making backgrounds, use contrasting colours to make the sprite stand out. A yellow or orange would work here.
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06-08-2012, 10:06 AM
(This post was last modified: 06-08-2012, 10:08 AM by ~Axis~.)
The jaggy lines that classic sonic used to have are gone, but now, the top of his head is a single color. What I meant by implying that modern's chest was flat was that it isn't supposed to look like that. His torso is supposed to bulge out a little. His legs are a bit to long as well. Try balancing the length of his abdomen and his legs. His index finger look too big.
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