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Stages from SNES fighting games (Tool: vSNES)
#91
Just as I upload those, you post more, rargh! Tongue
But yeah, aiming for a certain number before I update (which I'm two sheets away from hitting!) so that's why I keep grabbing these.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by: Ton
#92
If you want, you can grab my Gundam Wing Portraits from the SNES topic Wink
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Garamonde
#93
Dragon - Bruce Lee

[Image: th_dragon_georgewu_icn.png][Image: th_dragon_lantern_icn.png]
Thanked by: HandToeKnee
#94
Fatal Fury 2:
[Image: iI2pUm3yRMWdl.png]
http://i.minus.com/iMS8sz57TjLtr.png

Fighting History:
[Image: ibiXmQoG9M7QId.png]
http://i.minus.com/iiVTB7ral9IDE.png
[Image: ibfxkdoCHZ62GC.png]
http://i.minus.com/iN2DucT5wMDnU.png
[Image: idfacuMq4vva0.png]
http://i.minus.com/iFE76hq8u2ayZ.png
[Image: ibBxc3ZG4JZEm.png]
http://i.minus.com/ib1X6cPjIpEiUf.png
[Image: ioVnWHuHWDkJF.png]
http://i.minus.com/ibwK2I66sVgXoG.png
[Image: ibkV1tgOz02kSJ.png]
http://i.minus.com/idHKwr7fUNGMJ.png
[Image: ib2JrJ9X2aAed7.png]
http://i.minus.com/iNklijqHKm5o7.png
[Image: ibtBIAogvKeLOW.png]
http://i.minus.com/ibbAMufezGPMHn.png
[Image: iKRptQgx3JAdM.png]
http://i.minus.com/i4CPR0hvHtNcr.png

Fighting History is probably complete, I'm just not sure if the game has Chelnov like the Japanese MI version. Mizoguchi's waterfall was ripped with vSNES, since it was cut off ingame.

Fatal Fury 2: Yep, the vSNES palette is slightly darker than ingame, but you will probably never notice that. At least it's not an inferior palette with totally different colours like Fatal Fury Special.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: HandToeKnee
#95
(07-17-2012, 10:22 AM)Davy Jones Wrote: Yep, the vSNES palette is slightly darker than ingame, but you will probably never notice that.
Dropping in to leave a word on that as I've messed with 15bpp palettes myself recently. It's most likely just slightly different conversion algorithms to get the 24bpp equivalents of the colors.
With 15bpp, you have five bit per color, with 24bpp you have eight. The easiest conversion is to shift the five 15bpp bits to the left.
For example: 11111 shl 3 = 11111000
However, as you can see, you're not getting pure white this way. So I assume some algorithms do it slightly different by filling the last three bits with ones so 11111 would be converted to 11111111. Then again, here you wouldn't have real pure black. Thus, some algorithms may choose the last three bits depending on the 15bpp value in some way.
I can't say which one would be 'correct'. They're all fine if you ask me. Though it means gettings (unnoticably) different results. I usually use the first method (VBA does, too, I assume).


Also, nice rips, but I wouldn't have expected less! Genki ^_^
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#96
You might want to look in the options for vSNES, I remember there was something about the palette you might want to check out first.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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#97
I've already asked here
http://www.spriters-resource.com/communi...?tid=20676
but in the end two emulators + vSNES had different palettes. I don't really know what to think about the "correct" palette since every emulator seems to have his own palettes.

@Deathbringer:
My abilities in vSNES are too limited to do something about palettes, the only thing I know is how to import quicksaves and the trick with the scene viewer. Everything else... yeah, no idea.

Edit: Just checked the options, there was nothing I could find about the problem. But it might be also my little knowledge about vSNES.
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#98
It's the icon with the gear next to the book with the ?. After that, it's PalViewer. Then again it might only affect exporting the palette.

---

Are you sure there is a problem with Fatal Fury Special? I took a screenshot from ZSNES and vSNES (the Screen from SceneViewer) and the Magic Wand from Photoshop didn't seem to treat them like they had different palettes.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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#99
I think so, because I switched from the JASC palette to SNES in Pal_Viewer and it had no effect.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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Doomsday Warriors:
[Image: igcvxVy8W0fa.png]
http://i.minus.com/iI5rb1jZfJpoe.png
[Image: iP1nsvw8JmpaV.png]
http://i.minus.com/ikJhjGRSaY7co.png
[Image: iUnRYFbr57X7E.png]
http://i.minus.com/ibiaNX33j5JjjN.png
[Image: iqMKOeHyJMhbD.png]
http://i.minus.com/ibhP9lBOwTlIk9.png

Gundam Wing - Endless Duel:
[Image: ijtAA6F34Hofl.png]
http://i.minus.com/iblWvjE84EOCWQ.png
[Image: ikM0K3INZH0fu.png]
http://i.minus.com/iDLV8ExAk1ks7.png
[Image: iP8Dky6Rf8w1E.png]
http://i.minus.com/ibpGrlmwPLKltZ.png

The stages for Doomsday Warriors have no specific description and are not affiliated with any of the fighters. Therefore I came up with some own names.
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Art of Fighting:
[Image: iDo5toVMuuiQ7.png]
http://i.minus.com/ibZ9hZVaZ28PB.png
[Image: ilELCBzj8H4xv.png]
http://i.minus.com/i06QbKh8YThNz.png
[Image: ibvjzslK4B6dR2.png]
http://i.minus.com/ibwnzlNz4cvuAT.png
[Image: ieev6IhdFup6U.png]
http://i.minus.com/iKuHVz7hUy89q.png
[Image: iKU03IreZh4ul.png]
http://i.minus.com/iSrsxG4XqINFS.png
[Image: ibxs0rh6z1S9V.png]
http://i.minus.com/ibuPYNVc2zoSne.png

This is the rest from that game.
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Gundam Wing - Endless Duel:
[Image: ibzx9TFa1t7rRO.png]
http://i.minus.com/iZf6DZ7kKenS0.png
[Image: iIORMYoYnNzF6.png]
http://i.minus.com/ibiRZgnFeSAhig.png
[Image: iO1jQ1GhpqvMb.png]
http://i.minus.com/i0xM4moZj8ryH.png

The remaining two stages are extremely nasty, especially Tallgeese's stage. Not sure if I'll do them.
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Yuu Yuu Hakusho 2 - Kakutou no Syo:
[Image: iZcUqlWySg6Rm.png]
http://i.minus.com/iIEOQHtZx1AA7.png
[Image: ibd5qrsBTAcz5D.png]
http://i.minus.com/ib0Mm325qCzpRU.png
[Image: ibjetVw0nZIKLC.png]
http://i.minus.com/iTuapbHgJZajq.png
[Image: iZgld2vjsTrIZ.png]
http://i.minus.com/iVLXArv8ANV9a.png
[Image: iW3NS2arMW3FB.png]
http://i.minus.com/i131tWGVgy7em.png
[Image: i7UboUu9vJttG.png]
http://i.minus.com/iQbSCvKf5OdK.png
[Image: ik4Im1NP8L96O.png]
http://i.minus.com/iW3SYgy1QQU8R.png
[Image: i0LfU1LiDK8ud.png]
http://i.minus.com/izXUtHVabHVKw.png
[Image: ib0CK4N9qU0INT.png]
http://i.minus.com/irhZFOMwo0yuy.png

Good games and good anime, so good that the SNES had 4 adaptions of the series:
The first Yu Yu Yakusho is not a classic fighting game, it's more like Kishin Douji Zenki: Tenchi Meidou. Same goes for Tokubehuten and as you can see, Hakusho 2 is complete, which leaves only Hakusho Final left.

Smithy already ripped a few battle bgs from it, but they are as sloppy as his Freedan sheet. Even the layers weren't disabled, not to mention the missing animations and the useless black parts. I think they were from a date when he didn't know about vSNES.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Garamonde, HandToeKnee
Battle Tycoon - Flash Hiders SFX:
[Image: ib22CEzVnLtQ0d.png]
http://i.minus.com/ibQT6sdkMTLJS.png

Yuu Yuu Hakusho Final:
[Image: ixoYfuYI0zO4T.png]
http://i.minus.com/iT7ogjHx4sRnj.png
[Image: i3TqmZmv7jlyx.png]
http://i.minus.com/ibwFIUeKXNF3ff.png

The last two sheets are replacements. You can also delete every bg sheet in the Gundam Wing - Endless Duel section.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: HandToeKnee, Garamonde
[Image: i4IPylZR3PoeN.png]
[Image: ibln1qXioVjsnP.png]
http://i.minus.com/ibg0CghtbdgPho.png
[Image: ibwUEHhRjDvu65.png]
http://i.minus.com/iFf2bKjAYEVsm.png
[Image: ieaGjuwWfaWFA.png]
http://i.minus.com/inG2qgAuJPSuN.png
[Image: i4msmE1wzLPpr.png]
http://i.minus.com/i6VJj7UQtmSVK.png
[Image: ivsE2vtQaDBga.png]
http://i.minus.com/ibsAAOzw2QeLFY.png
[Image: iAoCFRkHVVveb.png]
http://i.minus.com/ioCTV3xKE9kPN.png
[Image: ibcpk8pjOpOShO.png]
http://i.minus.com/ionTFhGKSqQ9K.png
[Image: ix1EoXDjRefFM.png]
http://i.minus.com/ij4FTo15vxFYu.png
[Image: iLbEGVm9nn0DX.png]
http://i.minus.com/iX4VAI6CWTSQk.png

Found per coincidence, I wonder many other fighting games are not on the list (main post). Anyway, these are all stages except the Dragon Stage, which has an annoying waterfall which needs ripping with vSNES. It's simply an animation which happens partly offscreen, like Tallgeese from Gundam and Lina from Street Combat.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Garamonde, Shade, HandToeKnee


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