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Rayman Raving Rabbids for the GameBoy Advance Sprite Ripping: Rayman
#1
Hey, I ripped a Rayman sprite sheet with his hands, and I'm wondering how am I supposed to submit this to the Rayman Raving Rabbids... page. Any help?

Oh, I also have a Deviantart page. Here's the sprite sheet: Rayman Raving Rabbids GBA Sprite Sheets - Rayman
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#2
An Admin or Mod will have to upload your rip for you, you cannot submit it yourself.
First, you need to upload it to an image hosting website like Minus, Imgur, e.t.c.
Then copy the direct link and post it here on the forums!
You may also want to create an icon for it.
Icon maker: http://spriters-resource.com/community/s...p?tid=6534
Or you can use the template:
[Image: tSR_IconTemplate.png]
And finally, make sure you save your sheet as a .PNG file.

Hope this helps! Smile
[Image: 582217063e.png][Image: RWDCRik.png]


Thanked by: Garamonde
#3
Thanks!
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#4
I hate to tell you this but the sprites are all blurry (and I doubt they're supposed to be), and the anti-aliasing blends into the white background, making them unusable...
[Image: sweet-capn-cakes-deltarune.gif]
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#5
It's not, MJ... But it is excessively huge for the number of sprites on there. This could be arranged much better, and that credit tag is MASSIVE!
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Thanked by: Garamonde
#6
The Super Punch also contains over-lapping sprites. VBA has a viewer which can get you around this.
[Image: randomimage.cgi]
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#7
...Oh, well, when I tried to view the image at full size it wouldn't enlarge anymore so I assumed that Photobucket compressed it. My bad.
[Image: sweet-capn-cakes-deltarune.gif]
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#8
http://www.deviantart.com/download/31425...573hqz.png
is that fullsize?
If yes, give me some time to arrange this sheet.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#9
Here it is:
http://i.minus.com/ilzPFeMWlTAjw.png
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
#10
Awesome! It's up now. Big Grin
[Image: sweet-capn-cakes-deltarune.gif]
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#11
(07-31-2012, 03:17 PM)Davy Jones Wrote: Here it is:
http://i.minus.com/ilzPFeMWlTAjw.png

Wow, that looks better than mine... Thank you very much!

(07-31-2012, 07:50 AM)Goemar Wrote: The Super Punch also contains over-lapping sprites. VBA has a viewer which can get you around this.

Yeah I'll try that. But however, I attempted it while working on the sheet, but it was a bit fast getting it. But I will attempt it again.

(07-31-2012, 12:44 PM)Davy Jones Wrote: http://www.deviantart.com/download/31425...573hqz.png
is that fullsize?
If yes, give me some time to arrange this sheet.

Yep.
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#12
What about the issues which I've described at the bottom of the sheet? Plus the missing animations, Goemar says there's something like a viewer in VBA (Virtual Boy Advance) if you have problems with the sprites.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#13
I'm currently working on the missing sprites, and I working on on a few issues. So far, I fixed that overlapping, I got the jump punch sprites prepared, I'm working on the purple Lum swing and hanging on ledge kick. I'm having trouble with the going inside sprites. And I realized that I used the wrong color background for the You Win! so that explains the missing black areas. I see no problem with the Game Over Walk. That's the news for you.
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#14
For the Game Over walk: It just looked like the hair was cut off in comparison to the other frames. Maybe that's how the game displays it, but I thought it would be better to point unclear things out.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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#15
Yeah, it appeared that way when ripping, I also thought that I accidentally cut that piece off, but it was already like that during in-gameplay.
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