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Banjo-Kazooie Sprite Project!
That walk animation looks kind of jumpy. It sorta lurches forwards in one frame?
Also, Paladin, your sprite doesn't really have a definitive lightsource.
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(12-29-2012, 11:34 AM)Mighty Jetaku Wrote: The Buzzbomb is definitely a thousand times better. I could not get those wings right. I don't remember it having angry eyes though but it looks better anyways.

Ticker would be fine but I still have a little trouble identifying the teeth against the light pink color. So I made an edit to fix that and made Buzzbomb's eyes red again (mostly according to personal preference but I think those stand out more) and shuffled a few pixels here and there on both.

[Image: 9P2rD.png]

Much better on Ticker. And yeah I see what you mean with the eyes, it makes it stand out better


(12-30-2012, 10:50 AM)mutantyoshi Wrote: Since I have some down time right now, I felt that I should post these updates to Mr. Vile's Walk animation.

The sheet:
[Image: MrVile2-1_zps31be83ed.png]

Gif Version:
[Image: MrVileWalkingV2_zps7b73c4f1.gif]

I'm still trying to see what I can do with the tail, make it sway like the head but opposite of the head's direction. any ideas, or anyone wanna tackle it?

Maybe you should make the head move a little less, it may help it from looking a bit awkward

I do like every other bit of the animation though, looks very nice


(12-30-2012, 11:04 AM)Paladin Wrote: [Image: cV7yy.png]

I'm not sure if it fits the current style, but here is old king Coal.

It's far too small for King Coal's size but you have a decent look down. Were focusing on Banjo-Kazooie right now though
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(12-31-2012, 03:50 AM)-Bwar- Wrote: It's far too small for King Coal's size but you have a decent look down. Were focusing on Banjo-Kazooie right now though

Is this any better?

[Image: FndL7.png]

Also, I'll start working on Banjo-Kazooie when i'm finished with king Coal.
[Image: sig.gif]
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No offense Paladin, but I think you should probably work on an easier and smaller sprite, as there are things you need to learn about lineart, shading, shapes/forms and anatomy before you try to tackle such a large sprite.

That said, if you really want to try to do such a challenging character we'll still help you with it. You should have a look at this spriting dictionary we have here too, as it tells you about lots of different spriting techniques and how they work including light sources, jagged lines and much more.

What you have here is a decent start for a beginner though, so don't give up.
[Image: sweet-capn-cakes-deltarune.gif]
The back leg of Ticker seems much bigger than the other legs. They should be all the same size.

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At the time that was the only solution I could come up with to keep the black outlines running into eachother too much. I dunno if I fixed it now.

[Image: SR60n.png]

Also removed most of the pink AA on his face since it wasn't necessary.
[Image: sweet-capn-cakes-deltarune.gif]
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Finally, I'm able to sprite for this project again. Big Grin
And well, I just made Yum-Yum the oyster.

[Image: 1dfSN.png] [Image: 759wt.png]

His shell was really hard, so I'm asking if anything looks overly off or awkward (I'm sure it does). I also had to do a bit of crafty color mixing to get the right look, as neither pure brown or pure green looked right.
[Image: sweet-capn-cakes-deltarune.gif]
Maybe give it more "crustyness" It looks to smooth and I found that 3 colors seem better for the shell
[Image: editoyster.png]
its a sloppy edit but maybe you can use it as an example for the texture of the sprite
[Image: mugen.gif][Image: 41583772.gif]


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Impressive! I actually think Yum-Yum could be a bit less crusty due to the style being more simple.

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I actually tried making it more angular at first but found that to be more difficult and since all the characters in the game are polygonal anyway I figured it should probably be a bit more rounded.
I also considered adding the highlighted details too but since the style is meant to be simple and I can imagine the sprite being hard to animate as it is with the shell and all, I just left it at two shades.
Thanks for thoughts though! The next thing I do will be to probably make a different character though unless Yum-Yum is in too bad of shape right now. Tongue
[Image: sweet-capn-cakes-deltarune.gif]
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(12-31-2012, 12:44 PM)Mighty Jetaku Wrote: No offense Paladin, but I think you should probably work on an easier and smaller sprite, as there are things you need to learn about lineart, shading, shapes/forms and anatomy before you try to tackle such a large sprite.

That said, if you really want to try to do such a challenging character we'll still help you with it. You should have a look at this spriting dictionary we have here too, as it tells you about lots of different spriting techniques and how they work including light sources, jagged lines and much more.

What you have here is a decent start for a beginner though, so don't give up.

No offense taken. And thanks for showing me the dictionary, it's really helpful! I tried to work on a smaller sprite, and this is the result:

[Image: tFHed.png]

It's Boggy! I tried to make him look like Banjo, without actually copying the sprite.
What do you think?
[Image: sig.gif]
Thanked by: Garamonde, Virtuaboy123
Make boggy's belly bigger and I recall him being much bigger than banjo. But it looks good.
[Image: mugen.gif][Image: 41583772.gif]


Love Gotta Have it:
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(01-02-2013, 05:57 PM)Virtuaboy123 Wrote: Make boggy's belly bigger and I recall him being much bigger than banjo. But it looks good.

[Image: 28zpq.png]

Here, I gave him Grunty size. Is he fat enough?
[Image: sig.gif]
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Make curve the hanging part of his scarf instead of having it go into a straight shape.
[Image: 27348983yu7.png]
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(01-03-2013, 11:46 AM)A.J. Nitro Wrote: Make curve the hanging part of his scarf instead of having it go into a straight shape.

[Image: c8G8o.png]

There! How does it look?
[Image: sig.gif]
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